Whispers of the Old Gods

Il'gynoth

It’s been a while, there’s no denying that. Between the AP grind and commitments to real life, I just haven’t had the time to write anything that didn’t get outdated by the time I got round to finishing it or that ended up being yet another WAWK article. Fast forward to now, and my raiding time in WoW has now come to an end and while I still have interest in the game, I no longer feel as obligated to farm AP on my main, his offspecs or any of my alts. So now I have more time!

With Tomb of Sargeras just releasing and 7.3 and Argus on the PTR this week, I thought I’d backtrack to the first raid this expansion and use it to look toward the future of WoW. Namely the attractive fellow in the article picture, Il’gynoth the Heart of Corruption. When players fight against him he comes along with a series of quotes that are cryptic and potentially prophetic for the Old Gods’ plans for Azeroth and the lore forums went mad trying to decipher the different quotes. Now with a bit more time into the expansion some of these views have shifted and it’ll be interesting to see where Blizzard takes this part of WoW in the future.

I’ll be taking a look at the quotes here, and interpreting them how I see them. Bear in mind that as with all Old God whispers, they are there to incite fear, hopelessness, confusion and all sorts of negative feelings so while some may have obvious interpretations to lead us on, others may be complete fluff. Some link together fairly well despite the quotes being randomly dotted from encounter to encounter with Il’gynoth.

“Flesh is his gift. He is your true creator.”

This is one of the more obvious ones that links the Curse of Flesh to some of the player races. Il’gynoth tries the recruitment tactic that worked with the Twilight’s Hammer to prove that the Titans were not our creators and that we only exist because of the gift of the Curse of Flesh.

“From the earth, he draws strength. Our earth. Our strength.”

One of the more cryptic ones, many believed that this is another recruitment tactic in order to fight against the Legion. In an attempt to get the mortal races to believe that they are already on the side of the Old Gods by using their earth and by extension their strength. Many also thought this was in reference to Thrall filling the role of the Earth-Warder in Dragon Soul or even Wrathion as the last son of Deathwing, and that he’s being slowly corrupted by the whispers of the Old Gods similar to his father before him – this is also backed up by people believing the boy-king in another quote to be relating to Wrathion too.

I agree that the statement refers more to a particular person but also acts like a recruitment message. I believe that ‘he’ is in reference to Magni Bronzebeard, with links to quotes later of him being the king of diamonds (earth-related) and having been made a pawn (drawing from the Old Gods’ strength). It also links in with the previous quote suggesting to keep with the Gift of Flesh as working from the earth will play directly into their strengths.

Magni Diamond

“The king of diamonds has been made a pawn.”

Again one of the more obvious quotes in terms of who it is referring to, but the latter part is what makes it interesting and continues the chain of links between Il’gynoth’s quotes. The person is of course Magni Bronzebeard as the king of diamonds thanks to a ritual gone awry at the start of Cataclysm. With the elements in turmoil after the defeat of the Lich King, Magni sought to converse with them to understand what was going on. Unfortunately due to misinterpretation of the ritual, Magni ended up turning into a diamond and only woke up at the end of the Draenor campaign to warn us of the Legion invasion.

He tells us to collect the Pillars of Creation to use at the Tomb of Sargeras to close the gateway between worlds, but other quotes by Il’gynoth suggests that these Pillars will also usher in the coming of the Old Gods and as such collecting them will ultimately be for them to take over Azeroth once more.

It also has a chilling underline that while we can be expected to be corrupted by the Old Gods because of the gift of flesh mentioned above, even the earthen and other non-flesh entities of the world can be made their pawns.

Most people speculated this to be Anduin as he’d recently been made King after Varian’s death at the Broken Shore at the start of Legion. With his links to Priesthood and this expansion’s closer ties to the void for Shadow Priests, this is the link to the ‘master’s table’. We’ve yet to see any evidence of the three lies all expansion, though, but then again it may be the case where the lies have yet to come to life anyway and might end up being the link into the next/future expansions.

“The boy-king serves at the master’s table. Three lies will he offer you.”

Another popular and potential link would be to Wrathion as he’s one of the last Black Dragons. Serving at the master’s table would be the link to the dragonflight and Deathwing’s links to the Old Gods. He’s known to be fairly devious already, so him lying to us is much more likely than Anduin.

Personally, Old Gods are old. The clue is in their name. Magni Bronzebeard could be referred to as a boy-king in their old eyes, especially as the quote previously still refers to him as a king. It also references how he has been made a pawn, linking him to serving at the master’s table. As for the three lies, it could reference the three mounts that Magni helps Priests attain in their Legionfall questline – one of them already corrupted by void. The premise of taking them is to prevent the void-touched one from spreading its corruption to the rest of the vault – but the vault seems to only be guarding them. Could the three lies be these three seekers to take the seekers and plant the seeds of the void into our armies?Seeker Priest Mounts

“Its surface blazes bright, masking shadows below.”

People refer to this quote as being the Maelstrom itself, linking it to another quote regarding how bright the Maelstrom looks ingame and how it could be hiding the shadows of the Old Gods (notably N’Zoth) underneath. I’m personally of the opinion that this quote refers to the previous one regarding the three lies: originally the Seekers all blazed brightly to fight against corruption and the void, but as we can see with the shadow priest’s variant, they are just as likely to fall into shadow.

It might also link with the Army of the Light eventually falling to corruption as we know we’ll be fighting against void creatures on Argus or even Illidan himself as the Child of Light and Shadow. Perhaps one or both of these will fall or have already fallen to the corruption of the void but are merely masking it for now.

Then again the entire series of quotes can be interpreted on a much grander, global scale. It might simply be referring to Azeroth who’s meant to be this all-powerful titan in slumber and Il’gynoth is boasting/taunting about how she’s already falling to the shadow of the Void Lords.

“Five keys to open our way. Five torches to light our path.”

The popular theory is that the Pillars of Creation are the five keys or five torches, but a hint for something else happens at the end of the Trial of Valor raid. With Helya’s defeat, the wards keeping Odyn in the Halls of Valor break and he mentions that he wishes to make a return to Ulduar to meet with his fellow keepers.

The keepers that still reside at Ulduar are Mimiron, Thorim, Freya and Hodir. With Odyn, that makes five keepers in Ulduar that are in very close proximity to an Old God – a dead one, but Y’Shaarj has made it obvious that dead Gods can still provide plenty of influence. When we went to Ulduar at the start of the expansion there certainly was still Old God influence.

What if the whispers of Yogg-Saron have affected the keepers once more, or Odyn convinced them to trigger Reply Code Omega and use the Forge of Origination to eradicate all life on Azeroth and allow it to start anew? Or perhaps, mixing the two theories together and separating the keys and torches into separate entities, he and the four keepers of Ulduar will use the Pillars of Creation to enact something on a global scale?

Or on a scale surpassing even the Old Gods, the five keys (being the Pillars of Creation) close the gateway between Argus and Azeroth at the end of 7.3.5 end up lighting the Great Dark Beyond enough to guide the Void to Azeroth itself.odyn.jpg

“The lord of ravens will turn the key.”

Speculation of the lord of ravens range from Kur’talos Ravencrest, to Medivh, to Khadgar and even to Odyn as he was accompanied by the two ravens Huginn and Muninn. Judging by what I’ve already discussed previously, you can likely tell that I’m believing this quote to reference Odyn as the lord of ravens where he will end up ‘turning the key’ for Reply Code Omega to re-originate the planet.

Something catastrophic happens on a global scale, and leads into the next two quotes…

“At the hour of her third death, she will usher in our coming.”

Popular speculation leads toward Sylvanas and Jaina in physical and metaphorical senses respectively. I personally believe that that “her” refers to Azeroth itself. The Sundering was her first death, the Shattering her second. What if when Odyn turns the key we end up with the Splitting or Severing or whatever of Azeroth signalling her third death?

“Her heart is a crater, and we have filled it.”

Similar to the last quote, most people seemed to gravitate towards Jaina or Sylvanas. I however believe that “her” refers to Azeroth, similar to the previous quote. The Shaman’s order hall is called the Heart of Azeroth and so far in my speculation I’ve been discussing the potential links between all of the quotes. It would be far too outlandish to suddenly start talking about the small mortals of Azeroth when the quotes so far have been referencing the grander scale of things. Even when talking about Magni, he is still titled the “Speaker” or the “Herald of Azeroth”.

Long ago Aman’thul ripped Y’Shaarj from the surface of Azeroth and realised that in doing that he caused a massive wound cratering into the planet. After warding it and fixing it up the wound ended up becoming the Well of Eternity. The Great Sundering caused the Well to collapse in on itself, forcing the Pangaea continent of Azeroth to split off into a few large landmasses, but the site of the Well remains as a massive vortex of water named today as the Maelstrom. With the Shattering, Deathwing left Deepholm through the rift at the Maelstrom and ended up causing massive damage to that same crater dubbed as the ‘Heart of Azeroth’.

With the supposed proximity of N’Zoth’s prison to the Maelstrom and Azeroth’s third death imminent (according to my personal speculation) the Old God’s having filled that crater with their corruption could be the signalling point of the next expansion being Old God themed and potentially another Azeroth rework. We are after all at the point where post-Cataclysm content has been around for longer than pre-Cata content so we might be due another rework soon! With the Azeroth rotating in the skybox on Argus in 7.3 it proves there aren’t really any more large landmasses to discover, so underwater, new worlds and reworks are likely going to be the focus points for future expansion content.n'zoth

“To find him, drown yourself in the circle of stars.”

Many people thought this to be finding the location of the prison for N’Zoth as he’s underwater and you’d have to drown yourself to find him – either near Suramar or near the Maelstrom as both have indications for references to circles of stars. Others thought it referred to finding Gul’dan at the Nightwell to stop the Burning Legion from knocking on the door to Azeroth. Or even finding Illidan (him) in the Twisting Nether (circle of stars).

I honestly didn’t know how to interpret this quote. I toyed with the idea of finding ‘him’ to be Magni again and he would be found in the ‘circle of stars’ in Algalon’s room in Ulduar. It became a redundant theory firstly because he brought us to the Celestial Planetarium long before we met with Il’gynoth, and secondly because he’s also moved to help with the Priest campaign. It could reference Odyn where we have to chase him down to try and stop him from turning the keys and we go into the depths of the Planetarium to find worse horrors deep within Ulduar.

The only other link I can find is to go with the Puzzle Box of Yogg-Saron. There is a star-related quote from there, that also cryptically links with drowning that reads: The stars sweep chill currents that make men shiver in the dark.” This quote is in reference to H.P. Lovecraft’s description of Nyarlathotep where “A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places.”

Ny’alotha has been speculated to be Warcraft’s adaptation of Nyarlathotep, so it would stand to reason that the circle of stars in addition to the link to the Puzzle Box could be where we find ‘him’.

“N’Zoth… I journey… to Ny’alotha…”

Finally, his death quote to round out the chain of quotes. Ny’alotha has been a speculation point of WoW ever since Wrath’s days and the Puzzle Box of Yogg-Saron came to surface. It’s usually been synonymous with the sunken city at the bottom of the ocean referenced in other quotes from the box and the resting place of N’Zoth, but the two have never really been quoted together. This theory could support the idea from the previous quote where you’d have to drown yourself to find him, but I’m not entirely certain that Ny’alotha is a place in the physical realm.

What if Ny’alotha is the Old Gods’ form of the afterlife, their infestation in the Shadowlands? They infested the Emerald Dream, why not the land of the dead? With Il’gynoth’s death quote, Xal’atoh quoting when you die You will rest in Ny’alotha” and a couple of quotes from the Puzzle box: In the land of Ny’alotha there is only sleep…” and In the sleeping city of Ny’alotha walk only mad things” it points closer and closer that Ny’alotha may not be the city in which N’Zoth resides in the physical realm of Azeroth, but is in one of its other planes. It could be within the Dream/Nightmare to literally link it to sleeping, but I’m leaning more on the idea of the state of eternal rest.

I can accept that he is the drowned god and his prison is deep under the Great Sea, but in order to find ‘him’ we’re going to have to enter the Shadowlands and fight him within the ‘circle of stars’ Ny’alotha itself.

 

 

 

 

WAWK: Warrior Artifact Edition

Warrior_crest

The artifact edition of the WAWK series comes to a close with this final article: the Warrior edition. Forever a staple in any class-based game, the warriors of Warcraft have undergone many changes for over a decade now, but they’ve always stayed true to a classic fantasy of being armsmasters, berserkers and stalwart knights.

So with the wealth of weapons wielded by legendary warriors in Warcraft, why do we not get legendary weapons of lore such as Gorehowl or Shalamayne? Although the Arms’ artifact was used by one of the greatest leaders of humanity, we’ve never really heard of the artifact itself, just of the king himself. Fury’s artifact is linked with Legion itself with links to the Vrykul, similar to Protection’s shield – though at least the shield is also linked to Deathwing, who I’m sure people are aware of.

Introductory Quests

A champion of your faction will encounter you (Eitrigg for Horde, Sergeant Dalton for Alliance) and will greet you in Dalaran, both of which concerned for other members of their faction (Saurfang for Horde, Danath Trollbane for Alliance), who will ask you to join them in a mission on the Broken Shore.

You fly with Saurfang/Trollbane to the Broken Shore, though before you land you are fired upon by fel cannons, and your partner in reconnaissance gets shot out of the sky and you unfortunately are forced to crash down behind a group of Vrykul at the beach. Once you aid them in killing the Legion forces on the beach. Once you defeat them, a holy val’kyr descends from the sky and raises two of the vrykul that fell in combat. For those that recall, val’kyr were vrykul females raised into undeath by the Lich King a few expansions ago, but as it turns out there are in fact golden versions of them that aren’t under the sway of the Lich King/Sylvanas. After another wave of demons, a pit lord engages your team and slowly takes down each vrykul one by one until it’s just you left. Once you get him to low health, he will detonate himself to kill you, and the val’kyr takes you to your order hall: the Skyhold!

If you enjoy the mythology behind Valhalla and the Nordic afterlife, then this is the class hall for you. Golden halls towering above the clouds, the great mead hall, an arena to test your mettle. It’s anything a warrior could ask for! But only the dead may enter Valhalla just as they may never leave, and that’s usually the case for the Skyhold too, however recently the val’kyr and Odyn have had to reassess that rule in order to recruit more to their forces. The val’kyr saved you just in time before your death in order to bring you into their ranks, and allow you to leave Skyhold to fight against the Legion.

Danica, the val’kyr that saved you, gives you a tour of the Skyhold before being announced to Odyn of your presence within the halls. Odyn sings your praises as the mightiest living warrior and names you Valarjar, the champion of his armies. It is then that you choose your artifact weapon to begin your journey into the Broken Isles.

WarrArms

Arms – Strom’kar, the Warbreaker

The first king of the Humans, Thoradin, was famous for uniting the human tribes, forming the kingdom of Arathor and building the city of Strom, right on the doorstep of the forest trolls to the north in Quel’thalas. He forged an alliance with the High Elves of the region, and played a critical role in the Troll Wars as a master tactician and strategist. This was his weapon, though it was already a weapon of old as it was forged by the vrykul, the ancestors of humans, themselves. When he fought in the Troll Wars, Thoradin had the blade blessed by the elves, though when Thoradin went to discover the origins of humanity, the blade was lost along with the ancient king.

Odyn explains that when Thoradin went on his personal quest, he stumbled upon the tomb of Odyn’s brother Tyr, and the prison of Zakajz the Corrupted. He gave his life to prevent the beast from escaping, and in order for us to get Strom’kar, we have to finish what Tyr and Thoradin couldn’t and kill Zakajz once and for all.

Taking the trip to Dalaran, and then to Arathi Highlands’ location of where Dalaran used to be – remember to save Heroic Leap for the fall – and you’ll be instructed to go to Tyr’s Fall in western Tirisfal (notice the similarity in the name there…? After all these years!). When you approach the tomb, Twilight’s Hammer cultists are torturing Thoradin’s spirit to get him to tell them what’s in the tomb.

When you defeat the three cultists in the middle of the camp, Thoradin will thank you and tell you that he had to leave Strom’kar behind when he drove the sword into Zakajz’s skull. However, the beast is stirring once again so we have to delve into the depths  of the tomb to finish the job once and for all. Thoradin will offer you what aid he can as you go through the tomb.

After diving into the underwater cavern and coming up the other side, you find the place is swarming with old god fleshbeasts and a faceless one. Defeating them will allow you to enter the tomb itself, and you’re met with tendrils corrupting the wards defending the seal on the tomb. Once you interrupt and kill them, Soth’ozz the Guardian will spawn and you’ll have to kill him too.

Killing some more old god minions and you’ll finally get to the Grave-Prison of Zakajz, where he’s struggling for consciousness with a sword stuck in his face. Grab it, and the C’thraxxi wakes up and tries to kill you. After an underwhelming fight, the faceless general falls for the final time and you are able to take up the Warbreaker for yourself!

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Fury – Warswords of the Valarjar

Thousands of years ago, long before the first Legion invasion of Azeroth that caused the Sundering, Odyn betrayed the sorceress Helya, killing her and turning her spirit into the first of the val’kyr. One of the methods she used as vengeance against him was to steal this pair of swords and imbue them with her own rage, before giving them to a “helarjar” – a champion of her own. Now infused with both the power of Helya and Odyn, the champion Vigfus Bladewind hunted down the greatest of heroes to serve in Helheim. You are sent by Odyn to go to Tideskorn Harbor and deal with Bladewind’s warband, and make the twin blades yours.

Leaving Skyhold, you crash down back to the mortal realm in Stormheim, and you’re met with an old enemy: the kvaldir! It seems these mist-vrykul are actually the vrykul under the command of Helya, and they don’t seem too pleased to see you there. Set the bonfire alight to clear the mists, and they get even angrier with you, sending a few waves of enemies for you to deal with.

Once they’ve been fought back, you then have to deal with two mystics and then reach the docks. Once there, you realise that Bladewind still refuses to think you’re worthy to deal with, so it’s time to release his cargo – spirits of vrykul, Zandalari and Kul Tiras marines – by destroying the runestones around the docks.

Once all four runestones are destroyed, Vigfus Bladewind finally realises that you have a soul of great power and comes out of hiding. Taking him down to around 50% health makes him flee into the mists. After a few waves of trash standing in your way, it’s time for the final showdown, where a specter of Helya rises from the depths to imbue Bladewind with the fury of Helheim. Once you defeat him, you are able to take the swords for yourself, and Helya waves you off as if this wasn’t a huge setback to her plans.

WarrProt

Protection – Scale of the Earth-Warder

Although many of us know who Deathwing is – and if you didn’t, go look up Cataclysm and Warcraft II – this artifact is a relic from before he became corrupted by the whispers of the Old Gods. This shield is over 10,000 years old, and was primarily used by the vrykul king Magnar Icebreaker after he stole one of Neltharion’s scales and forged it into an impenetrable bulwark. When he was betrayed by Helya, the shield was buried with him in the Path of Kings in Stormheim.

The ancient vrykul king would normally be in Skyhold, though his spirit languishes within his own tomb, so his son, Hruthnir, leads you to it. Leaping from Skyhold allows you to go directly to Stormheim, to where you need to be! Going down the path, and it appears that the dead are restless! Before you reach the tomb, an imp turns all the dead into more imps, and Hruthnir joins you in killing them. Once you defeat the main imp, the doors will open to the guardians, also barring your way into the tomb.

Defeating Reylar the Stormcaller faces you with a new trial, with winds pushing any attempt to run through them. Fortunately, being a warrior you can leap and charge over the winds to meet your goals. Once you defeat all three Windshapers, you can go to your final goal: the Tomb of the Icebreaker… But it’s protected by more storms up in the air! Fortunately, being a warrior you can throw your weapon at the balls of lightning to interrupt their casts of lightning protecting the door.

Hruthnir joins you in the Tomb of the Icebreaker and will attempt to convince his father, the ancient king, to join him in Skyhold. Predictably, it’s not as easy as that, and you fight against Magnus alongside the rest of the spirits within the tomb. Magnus will flee to higher ground once he gets low, and you have to finish off all the waves of spirits before fighting him once again. Once you defeat him, he comes to his senses and realises that his son is indeed trying to get him to join him in the Halls of Valor. He also conveniently leaves behind the Armaments of the Black Wyrm so your new artifact, the Scale of the Earth-Warder, is now yours to keep!

WAWK: Warlock Artifact Edition

Warlock_crest

As we near the release of Legion, I realise that I have paced this Who Are We Killing Series very badly, but we’re now on our second to last class to explore their artifacts and what we have to do, or who we have to kill to get them. Warlocks have relatively had a good fantasy behind them for a very long time in WoW: Affliction was all about the damage over time and withering the life from their enemies, Demonology focused on demons and turning into a demon, and Destruction was for when Warlocks wanted to pretend they were mages.

Since then, not an awful lot has changed, other than Demonology focusing less on becoming a demon (thanks demon hunters) and more about controlling an army of demons and forming your own Burning Crusade against your foes. In Legion, they can wield the Skull of the Man’ari – a race of demons well known for leading other demons – so the weapon fits the role very well. Affliction uses Ulthalesh, the Deadwind Harvester, to harvest the souls from their victims while Destruction wield the power of the dark titan himself in the Scepter of Sargeras.

Introductory Quests

A warlock cupboard appears and Ritssyn Flamescowl of the Black Harvest walks through, requesting your assistance. The Council plans to bring in powerful demonic allies, but the ritual lacks one person for this since the demise of Kanrethad Ebonlocke. You will be his replacement in the ritual. Take the portal, and aid the warlocks in their summoning ritual.

A pit lord by the name of Jagganoth, Overlord of the Dreadscar comes through the portal, and when Zelifrax attempts to enslave the annihilan to his will, he picks up the gnome and throws him across the room. In return for the attempt to enslave him, Jagganoth summons jailers of his own and captures the Black Harvest members and yourself, taking you all prisoner to Dreadscar Rift.

When you come to, you find yourself in a cage next to Ritssyn, and the elder warlock tells you to enslave the jailer in front of you to set you both free. Ritssyn is too weak to continue, but he tells you to go and free the rest of the council. Walk up the path, and you bump into a demon called Calydus. He tells you that he wishes to see Jagganoth’s undoing, so goes to distract the sentries while you go and continue on your way.

Free the three warlocks, and Shinfel Blightsworn carries on with her desire to enslave the pit lord, while the rest focus more on survival and escape. Destroy the two barrier controls nearby and the next stage of the scenario will open for you, and meet up with Calydus. He tells you that Jagganoth hunts powerful weapons and that you could use those weapons to rule Dreadscar.

Calydus tells you to follow him to the archives to find the Tome of Blighted Implements. Take it to retrieve information on the powerful artifacts you can use to rule Dreadscar, and Jagganoth finally notices what’s going on. He picks up Shinfel Blightsworn and throws her across the room (he seems to have a knack for doing that) and knocks the rest of you back, throwing hellfire all over the Rift.

Trying to make your escape, you lose the rest of your entourage to falling fel meteors until you get to the final portal. Xel’toth the infernal stops your way, but as soon as you defeat him the portal is yours to escape through. When you return to the Underbelly, Calydus tells you that the portal is closed for now, and that Jagganoth can’t follow through. He then explains that the book will embark you on one of three potential quests to find a powerful artifact to defeat Jagganoth: Ulthalesh, the Deadwind Harvester, the Skull of the Man’ari or the Scepter of Sargeras.

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Affliction – Ulthalesh, The Deadwind Harvester

Not much is known about the Affliction artifact, only that it was gifted to the first necrolyte of Azeroth, Sataiel, by Sargeras himself. The scythe was used to draw the souls of its victims, and earned its title when it was used to drain the life of all the inhabitants within Deadwind Pass, creating a potent magical nexus there in the process. The Guardian of Tirisfal hunted Sataiel down and turned the weapon on herself, sending her soul to join those of her victims. Since then, the scythe’s location has been kept a secret until recently, where it’s been found in the possession of the Dark Riders of Deadwind Pass. Hunt them down, and the scythe is yours.

Similar to Unholy Death Knights and Balance Druids of previous WAWK artifact articles, you must start your search at Manor Mistmantle in Duskwood. Upon turning up you find Revil Kost (of the comics) injured and telling you that because of your dealings with demons, he cannot help you in your quest to find the Dark Riders, despite sharing a common goal. You have options of different methods to convince him to help you, but they all end up with the same conclusion. He strikes up a deal with you: he will help you get your artifact, as long as you help him return the others in their possession to their rightful places.

Follow Kost while he explains a little backstory to the Dark Riders, about how they were originally a group of travelling merchants that crossed Medivh, and explains that Ariden was their leader. Along the way, you’ll be constantly ambushed by Dark Riders. Kost leads you to Ariden’s last known resting location within Deadwind Pass, and you have to search through the camp to find clues for where the Dark Riders current whereabouts are. Read through the journal, and one entry stands out, about how Ulthalesh calls out to him and the souls in Deadwind pulls his compass in all directions. Find his compass in the camp and talk with Kost.

The journal mentions a stronger pull for the compass, so Kost recommends showing the compass to a few camps of restless spirits around Deadwind Pass to point you in the right direction. Go to Deadman’s Crossing, the church and the bridge near Karazhan and you get to see glimpses into the past where Sataiel harvested the souls of Deadwind Pass. Meet up with Kost in the village surrounding Karazhan, and he tells you that the compass is pointing toward the catacombs beneath Karazhan.

Infiltrate the catacombs, and drop down to the bottom of the spiral stairway. Defeat the Darks Riders at the bottom, and you will be met with a corridor full of spirits grasping at the air above them, in a void zone-like manner. Use your Demonic Gateway to get past the barrier, and Ariden will disappear momentarily, and set The Conservator on you. Kill it, and Ulthalesh lies ahead of you. Attempt to grab it, and Ariden’s trap gets sprung. The Dark Rider leader incapacitates Kost, grabs the artifact and runs off further into the catacombs.

Chase him down and defeat him. The scythe ends up taking Ariden’s soul for itself, and you are able to take Ulthalesh for yourself! Judging by how its previous two owners have been harvested, I’d be careful with that if I were you… Kost enters the room when you have claimed your weapon, and tells you that he will return the rest of the other artifacts to their rightful owners, while hoping that he never has to work with you again.

Return to Claydus in the Underbelly of Dalaran, where he will tell you to return to the Dreadscar, kill Jagganoth and take his heart to the Seat of the Overlord – then claim Dreadscar Rift as your order hall!

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Demonology – Skull of the Man’ari

Easily the oldest weapon that warlocks will wield in Legion, if not one of the oldest any of the classes can wield, this skull predates the eredar’s fall to the dark titan. Thal’kiel was one of the first eredar to learn summoning and binding magics. Driven by ambition, he reached into the Void and was answered with knowledge of dark creatures unlike any his race had seen before. Thal’kiel’s apprentice, Archimonde, discovered his master’s dark pact with the Void and shared it with his master’s fellow rulers. They banded together and struck down the eredar leader, gilding and putting his skull on display to present the dangers of the dark arts.

Unfortunately, we know how most of the eredar turned into the man’ari and followed the path of Kil’jaeden and Archimonde many years later, so the skull easily fell into the hands of the Burning Legion. Today, Mephistroth uses it to enhance his ability to summon and command demon armies for the Legion. There is one major weakness of the nathrezim wielding this however: the skull has a mind of its own, similar to the Shadowpriest’s dagger. If you can commune with the skull you may be able to convince it to serve you instead.

Calydus tells you to gather reagents in order to commune with the skull: grave dust, a can of overheated oil, and aged snowplum brandy and a stag blood sample. Collect the reagents from around Dalaran, and return to Calydus at the Violet Gate and perform the ritual to get the Skull of the Man’ari to tell you its location. You find out that the Skull is at Felsoul Hold, and fortunately Calydus can create a portal that will lead you directly to there.

The Skull tells you that the master is gone and that his minions are currently gorging on his power, so head down the path to find the Skull. Defeat the three Doomweavers, and Mephistroth appears to take the Skull before you can, and escape further into Felsoul Hold as he summons an overfiend to deal with you. Dispatch of the demon, and head across the chasm towards Mephistroth. He again flees and tells his minions to deal with you. Kill 3 waves of enemies before Lady Tyrana and Pain Mistress Nikta arrive. When you kill them, Mephistroth will attempt to break the will of the Skull, so you have to go and interrupt his ritual and defeat the nathrezim.

Before you can kill him, he once again escapes, but the Skull is yours to take. He creates a portal for you to get out of the Legion stronghold, back to Dalaran. Return to Claydus in the Underbelly, where he will tell you to return to the Dreadscar, kill Jagganoth and take his heart to the Seat of the Overlord – then claim Dreadscar Rift as your order hall!

WarlDestro

Destruction – Scepter of Sargeras

The Scepter of Sargeras is a powerful artifact created by the efforts of hundreds of eredar warlocks, as well as the dark titan himself. It was capable of opening dimensional gateways between world, and the orc shaman Ner’zhul used it to open the portals that ripped Draenor apart, leaving behind the shattered realm of Outland. Thought to be long lost, it has returned to the hand of the Legion – most notably in the hands of Gul’dan.

Gul’dan is planning a major operation, and is calling all Shadow Council members to ritual. One such ritual is taking place at Caer Darrow in the Western Plaguelands, so you have to go investigate. The closest point of entry for you to get there is to take the portal to Dalaran Crater… Despite all the other classes who have to take that portal having access to stopping fall damage, it seems Warlocks have to take the fall with a soulstone already buffed on themselves to save the walk of shame back. Hope you didn’t prepare with elixirs and food buffs! Though sometimes Blizzard is nice and lets you survive with 5% health left anyway.

Make your way over to Caer Darrow and find three bits of information: some notes from the warlock Ur’dan on Caer Darrow’s and Tol Barad’s assets, including the search for the Eye of Dalaran; a forgotten letter in reference to the Book of Medivh; and a Council notice claiming that a new Gul’dan has returned to the Council, and that he’s calling all recruits to action. The last time [the Skull of] Gul’dan, the Book, Eye and the artifact we’re searching for came together, Ner’zhul ripped apart Draenor through the portals he created, so we can only imagine that Gul’dan is at the very least opening at least one portal to bring demons into Azeroth – who knows if he intends to turn it into Outland!

When you’re done searching for clues, Jergosh the Invoker – the previous end boss of Ragefire Chasm before the remake in Mists, and Braelyn Firehand – a quest giver from Stonetalon removed in the Cataclysm revamp, claim that they’ve found the Book of Medivh from the Scholomance, so it’s up to you to take it from him. Kill them both, and you receive the book as well as a letter from Gul’dan telling Jergosh his plans. Return to Calydus at the foot of the hill, and he formulates a plan to try and trick Gul’dan into giving up the scepter, and says that with the book in hand it’ll prove helpful to gaining his trust, though you’ll also need the Eye of Dalaran to earn more of his respect.

Take the portal to Tol Barad, and make your way to the cell blocks. Since people were last here in Cataclysm, it appears that the demons have run amok around the area. Enter the cells, and speak with Allaris, the Nightborn, and Nagaz – another quest target that was removed in Cataclysm’s revamp. They tell you to search for Nagaz’s last disciple as he hasn’t returned from his scouting of the overrun cells.

Once you find Tyranis Malem (hey look, another Cata-removed NPC), you find him holding onto a chain being pulled into a ball of void. You have the choice to either pull him out and save him, or to leave him to the ball of void… He already calls you out for being one of those “hero types” and says that he’ll vouch for you if you save him, but when has the Shadow Council ever kept to their word?

If you let him go, then when you return up the hallway Nagaz noticed that you were conveniently too late, and tells you to follow him to help him with something… Most likely a trap. He’ll attempt to kill you and take the book for himself, but you can easily turn the tables on him and continue to search the cell block with your Nightborn ally. You find a prison manifest on the table at the end of the corridor, and find out that a void terror named Occul’tharon absorbed the essence of the Eye of Dalaran in Baradin Hold.

Enter the Hold, and make your way to the boss room. Kill the void terror, and Narassin will take the Eye for himself allowing you to keep the Book. He tells you to make haste to the Tomb of Sargeras for the ritual, and Calydus appears to tell you to take his portal to Dalaran. He tells you to go to the ritual, steal the scepter and to get back out again to interrupt Gul’dan’s ritual, and tells you that he’ll help when he can.

Take the felbat, and arrive at the Tomb of Sargeras to join Gul’dan. He recognises you from your meddling previously, though still offers you a position at his side. He explains that his plan is to go to Argus to stabilize the anchor between the two worlds, and you will wield the Scepter, Eye and Book to widen the breach and create a myriad of portals. Narassin asks who between you and him should wield the staff, and Gul’dan says that only one needs to wield it. Kill Narassin, and Gul’dan promotes you within the Shadow Council, telling you to take up the Scepter and to begin the incantations.

Calydus tells you that now is the time to ruin the ritual. Overload the portal, and create dimensional rips in the sky above the demons surrounding you and kill them all. Escape through Calydus’s portal and return to the Underbelly, where Calydus tells you to return to the Dreadscar, kill Jagganoth and take his heart to the Seat of the Overlord – claiming Dreadscar Rift as your order hall!