Making a (Player) House a Home


Bit of an old screenshot above, and those veterans of WoW may know what it was theorised to originally be content saved for. The rest of you have probably noticed the title above and have put two and two together to make five – today we’re talking player housing!

Sunsong Ranch is probably the closest we have to player housing at the moment, though its options are fairly limited for customisation. You get to add things based on your reputation with different members of the Tillers, but then it just kind of sits there and you just farm 16 plots of land each day at the most. Its old owner was fairly annoying, but since taking over the ownership of the farm I haven’t really had much use for it – the weeds around my pumpkins must be dire! Especially when 6.0 rolls around, we’ll no longer really have a use for the Ranch and it’ll likely end up as another relic to no longer be used… And player housing is the kind of content you want to continue through expansions, really.


One issue that would have to be taken into consideration would be where to place the housing, if it were to be implemented. There are a lot of players per server, especially if you take into account those that no longer play – would you have to reserve the space for them? The only viable option would be to have the houses phased (as much as I’d love to be the annoying neighbour). but then that would break immersion, and Blizzard has said that their only gripe about the Ranch is that you couldn’t see anyone else and you could hide away. If the next expansion was The Dark Below, with parts of the Emerald Dream being uncovered (if the /v/ leak is to be believed), we could find enough space there – especially with the idea that the Emerald Dream is in fact a blue-print of Azeroth, so anything could go theoretically! If only I could get Ji-Kun’s room into there, then it’d be perfect…

Perhaps instead of player housing, where we make the place look just right for ourselves, to promote a bit more community there could be a guild inn, or guild castle? How about new guild levels, with level 30 being the unlock for ‘guild premises’ in whatever city you wish, full with art styles linked to the environment it’s in. You could include things like a trophy room with the heads of bosses you’ve killed, have certain areas only certain ranks can enter, a bar that you can buy drinks at, with the money spent going into the guild bank. Perhaps different guild achievements could unlock different sections and perks?

What do you guys think? Should we have housing in the game, or do you think development time would be better used elsewhere? Do you like to hide away from the crowds of Nagrand and its soon to be connected realms, or would you prefer to see people out and about and in the cities? What other perks would be fun for the guild castle to have?