Spoiling the End Boss

garrosh_by_hipnosworld-d6gvty1I won’t lie, I like my spoilers. I also kick myself when I realise that the spoilers I’ve gone out to find has overall spoiled the entirety of a story for me. It’s partly why I ignored any forum thread or any article concerning Christie Golden’s War Crimes novel recently before I had read the book. Though the outcome of the end was still spoiled, because I knew of the events to come in Warlords. It was a great book, don’t get me wrong, but I can guarantee that some of the plot twists would have been much more surprising and enjoyable had I not known what eventually happens to Garrosh. Please note, there will be spoilers in this article, especially in the final sections where I talk about Warlords of Draenor.

The journey on which he gets there was good to read, and I imagine it’s why a lot of Game of Thrones book readers continue to watch the TV series (other than some parts of the TV version not being in the books) is that although they know what’s eventually going to happen a lot of the time, they still enjoy where the producers of the show take the books and present it to us as we sit on our couches and watch the epic fantasy unfold. Personally, I feel that knowing the end result kind of nullifies a lot of the twists and turns that many stories make, and looking back on the story of Mists of Pandaria I feel that this expansion was a prime example of that.

We’re greeted at the start of the expansion with the pre-expansion event of the Destruction of Theramore, Garrosh’s plan to get all of the Alliance’s generals and leaders into one place and them drop a devastating mana bomb on the city, further separating the Horde and Alliance ties, especially severing any kind of diplomacy Jaina had with the Horde. Shortly afterwards, a massive continent was discovered in the mists south of the Maelstrom in the Great Sea when Horde ships were attacking Alliance ships – one of which carrying Anduin Wrynn.

Paint this new continent red

The first couple of months of the expansion was us, both Horde and Alliance taking part in a small task force set out to explore this new continent. Of course, with residual animosity between the two factions, we recruited the Hozen and Jinyu,clashed and caused the ancient horrors of Pandaria, the Sha, to resurface on this new continent. The rest of the first few months were to clean up after ourselves and defeat the six prime sha that the last emperor of the Pandaren Empire locked away many years ago.

Once the bulk of Horde and Alliance forces made landfall a couple of months after the players had, a small chain of events followed concerning Garrosh’s attempts at creating a weapon capable of crushing the Alliance – pretty standard follow-up to what he attempted in Theramore. To this, he tried to use the Divine Bell, fabled to have increased the strength of the user’s warriors by fueling their hatred and anger while also striking fear and doubt into its enemies. The Alliance got their hands on the Bell before Garrosh, but that didn’t stop him from sending agents into Darnassus and stealing it for his own use. Anduin Wrynn ended up stopping Garrosh in this particular path of conquest by shattering the Divine Bell with an artifact known as the Harmonic Mallet.


A secondary plot started in the Jade Forest of the Mogu returning, a powerful race that had enslaved the Pandaren over 12000 years ago before being defeated. This storyline continued through most zones in Pandaria, alongside a renewed ancient alliance with the Zandalar trolls. In Kun-Lai Summit, players are sent on a wild goose chase across multiple mogu tombs and ruins, only to find that the Zandalar have resurrected the first emperor of the Mogu Empire, the Thunder King Lei Shen. After several months in the Pandaria campaign, after the sha were neutralised, this Thunder King had returned to his island stronghold known as the Isle of Thunder and had gotten to work uniting the scattered Mogu clans, enlisting the aid of his ancient Zandalari allies, and re-awakened the horrors his people had engineered in order to re-conquer and crush Pandaria (with a Zandalar secondary plan for taking on the rest of Azeroth).

After the assault on the Throne of Thunder, both Alliance and Horde came away with artifacts and powers that strengthened both factions – the Horde made use of the anima technology and the Alliance gets to empower Jaina’s staff with the powers of the Thunder King. Now imagine that we didn’t have the leak from BlizzCon ’11 that Garrosh was the final boss of Mists. After all of this, it would have been very interesting to see in patch 5.3 to see events such as Battlefield: Barrens, Secrets of Ragefire scenario, the digging up of the Vale of Eternal Blossoms and Dark Heart of Pandaria scenario. We could have assumed that the Horde and Alliance would continue to come to blows, as that’s what we’ve essentially been doing since the Wrathgate event back in the Lich King expansion, but for the Darkspear to go in all out rebellion against Garrosh and end up causing civil war – that might have been an interesting surprise to see.


Had we not known that Garrosh was the end boss of Mists, would we be even more up in arms right now that there’s such a long span of no content? Could it have given Blizzard a bit of opportunity to have created an extra filler raid (as much as we adore them) to explore races like the Yaungol in more detail, or chase off some more Zandalar trolls after the defeat of Lei Shen? Knowing that he was the final boss just left me feeling throughout the entire expansion “So what is Garrosh going to do that gives both factions the desire to kill him, not just the Alliance?” Segregating Orcs from the rest of the Horde in Cataclysm wasn’t enough. Trusting Magatha Grimtotem, silent enemy of Cairne Bloodhoof, to enchant Gorehowl in his mak’gora against Cairne and ending up killing him wasn’t enough. Going against honourable combat – the very foundation of morals most of the Horde follow – in the destruction of Theramore wasn’t enough. Attempting to assassinate Vol’jin in 5.1 wasn’t enough. Killing off anyone and blowing up Razor Hill’s inn because people spoke against him as outlined in the Shadows of the Horde novel wasn’t enough. All of these slowly built up into the rebellion in 5.3, but the real kick that got Alliance, Horde AND Pandaria’s participation against the Warchief was the destruction of the Vale and consumption of an Old God’s heart. Ever since BlizzCon 2011 I’ve been following the story on both factions, just trying to piece together the different clues that ultimately led up to the big picture we all knew to expect in the Siege of Orgrimmar.

This is why I’m so far looking forward to Warlords of Draenor. We don’t know who the end boss is: as far as the warlords themselves go, we’re already killing off Ner’zhul, Blackhand and Kargath Bladefist in the first few months of the expansion. Durotan is for the moment allied with the playable Horde. That leaves Kilrogg Deadeye (though I believe I read somewhere that we’ll be confronting him in the Bonetown scenario), Grommash Hellscream and Gul’dan. This leaves plenty of speculation as to where the expansion will take us, and what encounters we might end up fighting against. I’d imagine that with 5 of the 7 featured Orcish Warlords being taken care of in the first patch, that we’ll either see Grommash as the fourth boss in the final raid or that we’ll be taking care of the rest of them fairly quickly, with a side-raid concerning the Spires of Arak and then dealing with whatever Gul’dan has gotten us into.

Fun Speculation: The Final Boss of WoW


Good morning people! Hope you had an awesome weekend.

WoW is an expansive universe, reaching out across not just Azeroth, but many other physical plains in the Great Dark Beyond, and especially in the non-physical Twisting Nether. As we near to the end of Mists of Pandaria where we strike down another expansion’s final boss, it got me thinking as to what else could serve as the final point of an expansion. As we’ve seen with Garrosh, even characters created within the WoW section of the franchise can don this title, but it does require more than just one expansion to flesh someone out.

With that said, who else do we know of in Warcraft that could be threats to our homes and our lives? What else stands out there, taunting us with purple (or otherwise) end-of-expansion weapons?

Old Gods

It’s not a secret that I love Old God lore. Although their M.O. is usually the same: to instill chaos and disorder, it’s interesting to see how each of the Gods go about it. C’Thun was the god of chaos – the Qiraji of Silithus revered him as their god, and twice he attempted to take control of Azeroth post-Titans, failing. more recently, in the comics he empowered Cho’Gall to what we see him as in Bastion of Twilight, so even after heroes defeated him in patch 1.9, he was still able to empower, manipulate and sow chaos to the world. Yogg-Saron is dubbed as the old god of death, responsible for the Curse of Flesh and having the ability to manipulate and control even his own jailors, the Titanic Watchers of Northrend.

Y’shaarj is the most recent Old God that we’ve come into knowledge of, who was slain by the Titans in their second re-ordering of Azeroth. With his death, he cursed the land and corrupted it with the Sha, who pop up and wreak havoc if you were to have any of their associate negative thoughts. Y’shaarj is the revered god of the Mantid, who hold no secret as to where their loyalities lay should the Old Gods return – even shown in Siege of Orgrimmar where the Klaxxi Paragons have allied with Garrosh, who has “resurrected” the heart of Y’shaarj using the mystical waters of the Vale of Eternal Blossoms.

If the Warcraft III manual is to be believed, that leaves us with two more Old Gods who we’ve yet to fight against. One of which we have no idea on their whereabouts (although signs point to Tirisfal Glades, Blizzard have also mentioned it isn’t there), and the other being N’zoth. N’zoth was the Old God responsible for a few things, we’re led to believe of:

  • The corruption of Neltharion/Deathwing;
  • Empowering Queen Azshara when her city went below the tides and turned her and her people into Naga;
  • Using Lord Xavius as a pawn to create the Emerald Nightmare

So he’s not a good nugget to be around really. And he’s still out there, rumoured to be at the bottom of the ocean somewhere – either below Vashj’ir or near the Rift of Aln/Nazjatar. Chances are as a result that we’ll see him soon, and if he has the ability to manipulate and empower forces such as those above, what kind of fight do you think he’ll end up being?

I’m pretty sure perma-MC is going to come into play, as is what seems to happen with a lot of Old God fights. He’s also linked with sleep and empowering people too – perhaps something to do with the Emerald Dream or us getting big, fat buffs in the fight? Is he end-of-expansion content, or will he be, similar to C’Thun and Yogg-Saron, a boss we have to lock away for another day?


Queen Azshara

Mentioned above, there is still other threats below the surface of Azeroth’s oceans. When the Sundering first occurred, a lot of land surface went underneath the Great, Frozen and South Seas. The naga have been a consistent threat throughout WoW’s life (I believe Pandaria is the first expansion where they don’t show up) and their war with the Kvaldir, the story for Neptulon and more importantly, the threat of their leader, Queen Azshara are still major points that need to be addressed.

She is thought of as one of, if not the, most powerful mortal mages ever to live – more powerful than Jaina, the Guardians of Azeroth or even Rhonin(!). As I’ve mentioned above, she’s been working in the background for a little while now, having her story built up over multiple expansions… But we’ve never really taken the fight to her. Largely because the only time she’s ever really been a threat in the past 10,000 years is when Deathwing broke the world and the waters of the world did most of the work for her. Even Lady Vashj seems to have threatened us more than Azshara has, and she was doing it on another planet, sucking up the waters of Zangarmarsh!

While I would like to see Azshara come to the limelight, as she most definitely is end-of-expansion quality as raid bosses go, I have a feeling she will be another enemy that will suddenly rise up out of nowhere, and we kill her in the same expansion. Sure, she’s got the whole Neptulon and Vashj’ir storyline to continue from Cataclysm, but this was more background-villain than what I was complaining about last week with having the main villain last multiple expansions. Cataclysm was the story of Deathwing and the elemental planes, with Vashj’ir giving the Abyssal Maw some background before we were due to go raiding in there (before the idea got scrapped) – Azshara gives a good hook for that, and if we had the Abyssal Maw and saw more of her in Cataclysm, I would have been content.

The Burning Legion

Speaking of non-mortal planes such as the elemental planes, there is also the case of the demonic plane in the Great Dark Beyond (or outer space) called the Twisting Nether. Here is a absolutely massive wealth of content that is simply yet to be tapped into. Draenor was obliterated by Ner’zhul’s portal creations to other worlds, and leaked into the Twisting Nether and wholly exists inside of it now, but other than that, there isn’t really THAT much information known about it. Demons are created there, with magics of arcane, fel and certain types of shadow spells originate from the Nether, but most importantly, the Burning Legion is the most likely faction you will find out there.

The closest that any end-boss has come to being one that fulfills my hope that Blizzard creates an enemy that lasts more than a year against us, is Kil’jaeden. In Sunwell, he was partially summoned into the world by Kael’thas and his followers from Outland, and we pushed him back into the Well and banished him from Azeroth… Temporarily. There’s also the case of Mal’ganis that we have to deal with – wasn’t he meant to kill the Lich King for us? Sargeras, Kil’jaeden, Mal’ganis, Mephistroth are all major names we already know of, and I’m sure there are more leaders in charge of  for example the Annihilan (Pit Lords) now that Mannoroth is dead – I’m sure that there is a new Burning Legion General out there somewhere at least.

Plus, there’s many other species of demons that will have leaders in their own rights that we can slaughter – The Burning Legion can be multiple expansions where we start off by fighting against them on Azeroth, then moving onto realms such as Xoroth, Xerrath, and if they have survived and operate as Legion HQ: Fanlin’Deskor and K’aresh. And of course there’s Kil’jaeden, Archimonde and Velen’s homeworld, Argus that is there to be explored. That’s up to five planets to be explored for just the Burning Legion alone – look at how long it’s taken us to explore Azeroth’s dangers!

Jaina SoO

Other Faction Leaders

We’ve already put some war back into WARcraft in this expansion, and we can see that Blizzard aren’t averse to killing off important faction leaders by giving us a stick and allowing us to poke Garrosh with it. However, there are other morally grey faction leaders still in important roles within their factions. The obvious one I’m talking about is Sylvanas Windrunner, who’s been running around taking control of the northern end of the Eastern Kingdoms, becoming more and more like a Lich Queen in the process.

For those that haven’t seen the Garrosh kill cinematic, just take a look at the image above. This is the face she pulls when Varian does what she wants. Now I know this is Blizz-level ingame cinematics, but that face is such a manipulative, scheming face that will just snap one day and we end up going into patch x.4: Siege of Dalaran. Either she’s going to be a main supporter of the Alliance-Horde war effort (alongside people like Vereesa and Sky Admiral Rogers… What is it with Alliance women lately and their sincere hatred of the Horde?) or she will go too far and we have to deal with her.

An Underlying Problem

Now with all these big bads mentioned, there does need to also be some intermediary bosses within the expansions – either as pawns to the final mastermind, or if they have Old God syndrome and seem to pop up in the middle of expansions when they could perfectly be end-expansion bosses… In that they just don’t have enough back-story to them to warrant being on the box art. But they do need to happen, otherwise there is going to be an underlying problem of there simply being too many levels in the game.

A new WoW player at the moment has to buy five games in order to reach that level cap, but even then they may look at the 90 levels and wonder if they really want to go through all of that just to fight the guy that their friends are talking about. A solution to the first problem of the amount of games to buy, is to consolidate them into battle chests again like what Blizzard had done with vanilla/TBC, or have certain multi-buy discounts where if you buy MoP, you get the rest for free or at a heavy discount.

For the sheer amount of levels, I’m not sure what they could do. There’s several options such as a level squish, similar to our item squish that’s occurring soon: Azeroth could go up to level 40; Outland 45; Northrend 50; Cata 55 and MoP 60. It would feel weird to veterans of the game to suddenly be killing Vrykul at level 50 instead of 70+, but to bring new players in as we’re closing in on triple figure levels, it might help rejuvenate WoW slightly.


Another way to combat the level problem is to simply not have any levels next expansion: with the item squish we could “unlock” questing zones through quests, and just increase our iLvls going into future expansions. I’d personally not prefer that method myself, as artificial gates won’t suit a lot of people, especially if it’s through quests (thinking about alts and doing the lines more than once – some people don’t even do them the first time!).

My final suggestion would be to implement something in between, of having something similar to Paragon levels, or to keep in lore with WoW (and this post) Titan levels – having a level cap at a nice, round 100, then having something happen to us as players, and we continue levelling through these Titan levels.

Who do you guys think the end of WoW will be? Will Blizzard just try to hold off the classical big bad, Sargeras, potentially bringing him back Kael’thas style for multiple expansions? How many expansions do you think WoW could withstand before thinking about WoW 2, or even just ending the story and finishing up with us slaughtering each other? What would you do for new players to make sure that the big level wall has at least some steps along the way?

I’ll see you on Wednesday, have a good start to the week!