WAWK: Rogue Artifact Edition



Forever feared in PvP while somehow finding their way into raid teams thanks to abilities like Cloak of Shadows, rogues have been a cornerstone of WoW thanks to them being one of the base archetypes in most fantasy games. Combat rogues got a new face in Legion with their new Outlaw spec, emulating swashbuckling pirates into their fantasy. Assassination and Subtlety still use daggers as they have done, though Assassination appears to have absorbed a lot of Sub’s bleeding elements and mixed it in with its usual poisons. Subtlety on the other hand has now incorporated much more of of the rogue’s toolkit on shadowy specialisation, with the same emphasis on Shadow Dance and working with stealth as they have done for a few years now – it’s just their damage over time focuses more on shadow energies instead of bleeds now.

The most famous set of weapons that rogues get in Legion will be Assassination’s. The daggers that Gul’dan gave to Garona to kill King Llane Wrynn that decided the conclusion of the First War, it seems fitting that we now use those same blades to eventually take Gul’dan’s life at the end of the first tier. The Dreadblades are cursed pirate blades that Outlaw that constantly require its wielders to kill, or else their owner loses their soul to the blades. For Subtlety, they get to join the ranks of demon hunters to wield a demon’s own power against them – though instead of consuming the soul of a demon, they’ll just use its fangs.

Introductory Quests

A Ravenholdt courier comes up to you to deliver an urgent message for you and you alone. Reading the letter, Lord Jorach Ravenholdt tells you to go to the Hall of Shadows, in the Glorious Goods store. When you give “Red” Jack Findle the secret phrase ‘The raven calls’, the door next to you opens up and you are able to enter the rogue class order hall. When you try to enter, a rogue pops out of the shadows and is about to attack you, until he realises who you are and tells you that the Uncrowned await your arrival.

Making your way through the Hall you’ll find yourself at the bar and Elling Trias. Behind him is a torch that activates another secret door that will lead you into the Chamber of Shadows. Speak with Ravenholdt, and he invites you to join the Uncrowned and become the last Shadow – the council which aims the blades of the faction.

Once you take your seat, he explains the purpose of the Uncrowned, and tells you that the events of the Broken Shore have forced their hand and want you to spearhead the operation against the Legion, and tells you of weapons that you can use to strike down the Legion’s best. Talk with Tess Greymane, Tethys and Valeera Sanguinar to decide which blade will be yours to begin with.


Assassination – Anguish and Sorrow

The most famous weapons on the list, largely because of their wielder instead of the actual weapons themselves, they were Garona’s daggers that she used to kill King Llane Wrynn, Varian’s father during the First War. Because of the atrocities that she was forced to do under Gul’dan’s mind control, she asked Meryl Winterstorm to hide the daggers away. However, since the Legion’s return and her being a little more stable in her mind since Cataclysm, she intends to use these daggers again to kill her former master and the demons he’s brought forth to Azeroth.

Tess Greymane tells you that Garona set out to assassinate the leaders of a Legion cult a while ago, but the Uncrowned haven’t heard from her since. You’ll have to find two warlocks, one named Caden Shadowgaze at the Altar of Storms in Blasted Lands and another warlock at Raven Hill in Duskwood called Felcaller Whitley. Kill them both and search them for information.

Killing Shadowgaze will net you a coded message, but unfortunately you have no way to decode it yet. Fortunately, Whitley has a Fel Cipher that’s bound to be useful for that. When you decipher the message, you find out that someone called The Herald tells Shadowgaze that there is an ascension happening at Darkshire, and that Sister Ebonlocke will also be there with the Skull and Blood of the Innocents.

Doesn’t seem to bode well for the citizens of Darkshire, and it seems that the Night Watch has been compromised too. You’ll have to retrieve the ritual items and try to assassinate Althea Ebonlocke. You arrive at Darkshire to find most of the citizens dead, so you quickly dispatch the traitors (or sap them from a distance) and make your way, gathering the reagents and attempt to assassinate Ebonlocke, where you find that her plans are to attack Stormwind. After a moment, she will blind you and make her escape, so while you have set the cultists back by taking their reagents, you will have to leave for Stormwind, as the trace for Garona will likely lead you there.

Arriving outside the gates to Stormwind, Garona tells you that the city is too important to fall to the Legion, and that she doesn’t trust Shaw or his SI:7 agents to handle it on their own, so it’s up to us to kill the Veiled Hand cultists – out of sight too, as the guards will also kill you and Garona on sight.

Before you even enter the city however, Shaw is already at the gate to stop you, and tells you that the city is on lockdown while they deal with the Veiled Hand. Garona tells you to create a diversion by meeting with Elling Trias and setting off a smoke bomb in a busy area. While the guards are investigating the ruckus, you should be able to gather some information and act on it without the risk of heavy reinforcements.

Once you deploy the smoke bomb inside the auction house, you’ll have to rifle through the pockets of a few guards to find a coded message. When you read it, you find out that the cultists will be meeting in the Pig and Whistle Tavern in Old Town, so that’s where our next stop will be!

The door to the tavern is locked, so when you open it the cultists all greet you with their daggers to your face. When you dispatch of them, Althea Ebonlocke jumps down to deal with you herself while you and Garona try to beat the information out of her to find out where the Herald is. As you kill her, she says that the Herald is in the keep – only the most fortified place in the city!

Dodging the traps and guards with heightened senses, you find yourself in the throne room where it looks like the ritual has already taken place. Fight your way through the fel winds (fairly simple with a quick shadowstep) and you find that the Herald of the Legion is Melris Malagan. Assassinate him, and Garona arrives to congratulate you on your efforts and gifts the Kingslayers to you. Take the portal back to Dalaran, back to your order hall.


Outlaw – The Dreadblades (Fate and Fortune)

Outlaw, the rogue’s newest spec, makes use of their new swashbuckling pirate theme by going straight for a pair of cutlasses. The current wielder of them, the Dread Admiral Eliza Goreblade discovered them just after the Cataclysm not far from Booty Bay. Rumours spread that if the blades are ever stopped being fed new victims, they’ll claim their owner instead.

Fleet Admiral Tethys tells you that the Dread Admiral also stole one of his ships – the Horizon’s Edge – and currently has it anchored off the shore of Azsuna. He strikes a deal with you: help him return his ship, and the blades are yours. Meet with him in Booty Bay aboard the Crimson Veil.

Fly down and board Tethys’s ship. Tethys will explain that his plan is to take the Crimson Veil as close as he can get without being seen and disembark from there. Once ashore, you’ll board the Horizon’s Edge, bribe her mutinous crew to hand it over, and hunt down Eliza and her blades wherever she may be.

Once you get there, you find that the whole crew is cursed, but you’ll have to sneak past to get to the first mate. Wade your way through the patrols and land mines and get to the top level of the ship. Beat him up a bit and you’ll convince him to leave the area. Now that the Horizon’s Edge is in Tethys’s hands, he’ll offer you naval support while you run up ahead and confront Eliza.

When you find her, she unleashes the sea giant she has chained up to attack you. Kite him into the big red circles on the ground, as Tethys is aiming at those locations to stun and deal a bunch of damage to the giant. Going into the temple, and you find three squallshapers powering up a massive water elemental that’s constantly gushing water in a circle around the room. Slay them, and the doors to the temple’s depths open and the water elemental dissipates.

Go down into the temple’s depths, avoiding the rocks falling from the ceiling. Taking the left path will take you to a treasure that gives you a 5% damage buff, as well as another giving you some of the famed Thistle Tea. Your prize however is at the end of the right path. Kill Eliza and take her blades as your own. Escape the collapsing temple and take a flight back to Dalaran, back to your order hall.


Subtlety – Fangs of the Devourer

Subtlety are much more the magical side of the rogue class now (other than Outlaw somehow summoning a ship’s cannonfire indoors) with their specialty of the shadows. Their artifact daggers, the fangs of Sargeras’s personal hound Goremaw the Devourer, compliments the theme very well in that its bite carried a shadowy withering essence. Mephistroth crafted the fangs into daggers when the hound fell long ago, and passed them onto the eredar Akaari Shadowgore.

Every attempt on the eredar’s life has ended the same: she’s gone before the Uncrowned even arrive. Gather intel from certain contacts within Dalaran to find out what they know on Shadowgore’s whereabouts: Desmond Gravesorrow, Val’zuun and Lucian Trias.

Attempting to find Gravesorrow leaves you with a corpse and a Shadowgore Darkcaster standing over him. Deal with the intruder, and search Gravesorrow’s body for clues where you end up finding nothing. Trias also brings up nothing when you enquire about any clues he may have, but at least he’s still alive. Val’zuun in the Underbelly (wait, why is there a Man’ari Eredar in Dalaran?) tells you that Akaari is currently within the city of Dalaran itself, and he will trade you her location for a rune of portals.

Returning to Valeera, she suggests to “borrow” a rune of portals from Archmage Celindra. Dodge the traps, and return to Val’zuun, where he tells you that Akaari is in the Legerdemain Lounge. Head over there, and go upstairs to confront Akaari, where you find out it was all a ruse! Valeera suggests to head back to Val’zuun to show him what happens to people that dare cross the Uncrowned.

When you get back to the Underbelly, Sanguinar is already there about to slice him when he begs for mercy and tells you that he can take you to Akaari’s stronghold in the Twisting Nether. He says he will open a portal using the stone you provided him with earlier, and will guide you through the stronghold, but you will have to take care of Akaari yourself. You don’t trust him, but he’s the only lead you have. Take the portal to Shadowgore Citadel, and make your way across it to engage in combat with Shadowgore herself once more.

Beat her up a bit, and she stuns you and summons a Soulkeeper to imprison you within the citadel. When you wake up, you’re inside a cage, but the Soulkeeper is nearby to pickpocket, grab the key and escape. Reclaim your weapons and open the holding cell door, where you’ll be met with Xirus the inquisitor. Kill him, and find Akaari again overseeing a ritual to summon Kil’jaeden. He congratulates her on what she’s done, and imbues her with his blessing, and ordering her to dismantle Azeroth’s kingdoms from within.

Well I don’t know about you, but that’s not a good plan for us! Kill her finally once and for all (or at least until she comes back from the Nether) and take the Fangs for yourself! Escape the citadel through the portal and return to the order hall.