Patch 6.2.3 Hype!

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Blizzard suckerpunched us not too long ago with news of future updates! Hoping for some teasers of Legion stuff as soon as I saw that wall of text, it ended up being content between now and 7.0. Well, content in a loose sense – we’re not getting a Ruby Sanctum on our hands here.

While it seems that Blizzard have learned their lessons from Warlords about letting up too much information too quickly on the next expansion and ending up going back on their word (e.g. Farahlon, Bladespire Fortress/Temple of Karabor), it’s promising to know that what we saw at gamescom is likely going to stick around with only a few minor tweaks. We’ll know more about Legion in a little over 3 weeks as of this post, but until then we have changes in store for Warlords that should keep people logging in for the next 6 months or more.

Pit of Saron

Following on from the success of 6.2’s Timewalking dungeons, Blizzard are now expanding the events to include a Cataclysm event, in addition to expanding the TBC with Magister’s Terrace and WLK with Pit of Saron. I’d almost be erring on the side of caution for CC with MgT coming to the tables if it’s anything like the live version back in TBC. Then again, there are Hunters and Warriors out there doing 15-20k AoE DPS thanks to a mixture of legendaries, set bonuses, gems and so on.

The list for the Cataclysm set of dungeons are Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time. No ZG or ZA just yet, nor the revitalising (again) of Deadmines or SFK, though I have to say the one I’m most surprised about not seeing on the list is Well of Eternity, considering the links into Legion with it. They may extend it out to that during the next expansion when they introduce the Mists dungeons, we’ll see.

In addition, any of the timewalking bosses will have a chance to drop the mount in the header image – the Infinite Timereaver! Dragons have always been awesome mounts, and the Infinite have always been a really interesting faction of them.

Hellfire Citadel

This is where I find it interesting they’re calling this patch 6.2.3 instead of 6.3 instead. Although there’s no new groundbreaking content like new raids or new systems or even a selfie stick/social media integration, Blizzard are treating this as a “next content patch” by allowing mythic Hellfire Citadel to be raided cross-realm! Personally for me and my guild, this is an insane change that will help us to progress and see the end of mythic raiding. Although we’re stepping our toes into it currently, on a low-pop merged realm we’re struggling to get a healthy bench of people to cover for emergencies/real life issues/etc.

With people still thinking about leaving the game as well as being cynical about any carrots on a stick that Blizzard are aiming in front of us, this could open up recruitment much better than a simple advertisement on Wowprogress, Reddit, MMO-C or even trade chat ever could. People come and people go – for servers such as Outland-EU and Illidan-US it isn’t too much of an issue as long as you’re the right faction – though for those that are thinking of leaving the busy servers in preparation for the queue times when Legion hits, this could be a blessing for us.

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Still within the realm of mythic content, though this time for 5mans, Blizzard have incentivised the small group demographic by allowing 725 loot to drop. All warforged drops from mythic dungeons are no longer simple +20 iLvls, but have a chance to be 690, 695, etc. All the way up to 725. In addition, item upgrade levels are being re-introduced from their concept back in Mists, alongside valor points! Up to 10 iLvl increases at 2 upgrade levels, players can once again earn valor points and spend them on whichever pieces they want to upgrade! This’ll be easier to get new people up to the right gear level to fill in those last few spots on your 20man team, or to get alts up to scratch if you need a different role. Finally, there’s also a mysterious new heirloom trinket that has a chance to drop that goes up to level 110. I’ll laugh if it ends up being a fel void tentacle trinket, but at the same time cackle maniacally if it’s a 1-110 trinket instead of just from 100. Double hentai trinkets? Hell yeah!

Mythic 5mans too hardcore for you too? Blizzard still has prizes in store for you with the baleful items that drop in Tanaan Jungle. They now scale between 655-695 to get people to raid heroic HFC that much easier, and raid finder, heroic dungeons and bonus events will also give you those valor points to upgrade them another 10 iLvls. PvP players will also see Warlords Arena Season 3 come along with this patch – if it coincides with the patch launch, we’ve got a date for it being between Nov 24-Jan 19, going by Blizzard’s 22-30 week cycle for seasons.

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Finally, Ghostcrawler’s final promise to the players is finally entering the World of Warcraft! The Grove Warden, previously thought to be a store mount, is now going to be available through killing heroic/mythic Archimonde and doing a quest chain following. It is such an amazing match with my Druid’s challenge mode set, I’m not sure I’ll be switching from it for a while, even if there are going to be hundreds of people also riding it. We finally get our moose!

TL;DR: This is no more than a carrot on a stick to get people to stay subbed between now and Legion, but for those that are calling it quits… Well we’ve now got ways to still raid mythic, get our alts to mythic level and maybe get a shot at that Felsteel Annihilator before 7.0 comes out and makes it super rare.

For the full post by Blizzard, check out the link here.


EDIT: The trinkets have been datamined, as have the valor costs/rewards! There’s 5 trinkets in total, levelling from 100-110, and have demon-focused procs to help with our levelling experience: different trinkets for tanking, healing, agi/str/int DPS. It says they’re unique-equipped, but I wonder if I can use both the tanking and the agility one for my bear… Will be interesting to find out!

As for the valor costs and rewards, MMO-C have found out:

  • Each 5 item level upgrade costs 250 Valor. Only HFC/Baleful gear can be upgraded right now.
  • Random dungeons reward 100 Valor.
  • The weekly Bonus Event quest rewards 500 Valor.
  • The weekly Raid Finder run rewards 75/150 Valor.

WAWK: Hellfire Citadel Part V

Black Gate

The Black Gate. While not as terrifying as its Lord of the Rings counterpart, it is the final step of our journey in Hellfire Citadel – and it isn’t even inside the Citadel itself! Chasing down Gul’dan and we find ourselves right where we started in this expansion: at the Dark Portal itself. Now just ruins, the orc warlock has tainted the ground around it while the fel roots shoot up to create a new portal to an unknown world or dimension, but through it strides the lord of the Legion, Archimonde. In our final episode of Who Are We Killing, we find out about Gul’dan’s final plan for Draenor.

Archimonde in Previous Games

Chronologically speaking Archimonde is one of Warcraft’s oldest villains, betraying the Eredar race 25,000 years ago alongside Kil’jaeden in exchange for immense power from the Dark Titan Sargeras. This act split the Eredar into two factions: the Draenei following Velen and the Man’ari following Archimonde and Kil’jaeden. Ever since, the two Man’ari leaders have sought vengeance against the Draenei for fleeing from the Legion, and have burned countless worlds to the ground in search for them. Talk about a grudge…

In terms of the franchise however, Archimonde has only been around since Warcraft III: Reign of Chaos. While Kil’jaeden was the driving force behind the corruption of the orcs as cited in the Warcraft II: Tides of Darkness manual and prefers to work the plans of the Burning Legion through others, Archimonde heads the full attack of the Burning Legion, demons and all.

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In Warcraft 3, putting one grudge match against the Draenei aside for the grudge match against Azeroth, the Man’ari duo made their first return to Azeroth in 10,000 years with Kil’jaeden causing havoc through the Undead Scourge. Once the plague swept across Lordaeron and Quel’thalas the Scourge opened up a portal to the Twisting Nether to allow a full Legion invasion, along with summoning Archimonde to Azeroth.

The conclusion of Reign of Chaos ended with Archimonde fighting his way through the defenders of Kalimdor to ascend the peak of Hyjal. His goal was to absorb the powers of the World Tree Nordrassil as it held remnants of the arcane energy that filled the Well of Eternity – the power his master sought to absorb in the Legion’s last invasion. In the hour of his victory however, Malfurion had set up a trap. Using the spirits of the forest, the wisps, he called them all using the Horn of Cenarius to detonate once they surrounded the daemonlord.

In World of Warcraft: The Burning Crusade, players got to re-enact the final Reign of Chaos mission in one of the wings of the Caverns of Time instance complex. This Caverns of Time raid was unique at the time because there was no Infinite Dragonflight, the main antagonist of the dungeons, attempting to alter the timeways – there didn’t appear to be much difference at all between the RTS mission and the MMO raid. This led to popular speculation as to whether a mysterious group of adventurers had always assisted, as I’m sure many of us know that allowing the NPCs to defend without us leads to their downfall.

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Archimonde in Hellfire Citadel

Previously thought to have been completely vanquished at the base of the world tree Nordrassil at the end of the second Legion invasion, Archimonde made his grand return in Warlords of Draenor with a tweet from Afrasiabi stating that this Archimonde is the same as the one that got vapourised a decade ago. As he wasn’t killed within the Twisting Nether, he was simply banished back to there until he was strong enough to return. We’ve seen this happen many times before – especially with the Nathrezim such as Mal’Ganis or Balnazzar. It’s what stops there being an infinite number of Burning Legions from decimating worlds. There are many Eredar from 25,000 years ago that bore the name Archimonde, but as soon as they accept Sargeras’s gift they all merge into one Man’ari.

But knowing what happens in HFC, Gul’dan summons Archimonde into a Draenor that should already be conquered by the Legion. Whether through Kil’jaeden’s corruption in some timelines, or Archimonde’s brute force invasion of others, this timeline is the one that Azeroth’s defenders – the only planet we know of that has fought back the Legion not just once, but multiple times – is now protecting. What he does here is quite extraordinary however: he brings us into the Twisting Nether to confront him (in mythic, which is widely regarded to be the canon version of any fight). Likely to separate us from Khadgar, Grommash and Yrel, but I also imagine he’s stronger on home turf. Nevertheless, he is defeated and his body collapses… On Draenor’s side. We don’t see him fall within the Nether, we’re just treated to the same end cinematic that the easier difficulties enjoy – whether that’s laziness on Blizzard’s side, or there are plans for Archimonde in the future is up to their discretion.

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The Future For Gul’dan

Speaking of villains that last for more than one expansion, I’ve commented on this in the past that Blizzard tend to build up big bads within the game for us to only kill them in the final chapter of that expansion. Illidan (or Kil’jaeden) were never on our minds during vanilla – it was only until TBC came out that he popped his head through the door, and we slammed it shut. The same with Arthas in Wrath of the Lich King, and again with Deathwing in Cataclysm. It seems they heard mine and many other lore nerds out there that we didn’t really find these great “villains” very threatening when we killed them within a year of them becoming a threat – in Mists of Pandaria they decided that we were only going to defeat Garrosh, allow him to live for him to only escape and become the link into Warlords.

Only, this end-of-expansion villain was already killed before we even hit level 100 in some cases. It’s a start, I guess, and from what we know from Gamescom in August, it looks like that when Gul’dan was sent through the portal that summoned Archimonde, he ends up on our Azeroth. So here we have the final warlord left that isn’t either dead or now on our team who has again survived and links this expansion to Legion. However once again we appear to kill him off in the first tier – in our first real confrontation with him. Even in Hellfire Citadel where we’ve chased him and he’s been part of fights, we’ve only been up against his fel-infused Divine Shield while he resurrects demons and maintains Legion portals.

Azshara

It’s why my favourite villains in Azeroth have been Azshara and the Old Gods – especially N’zoth. These are villains who we’ve been up against and lost against: we’ve lost Neptulon, the elemental lord of water thanks to the former and we knew about N’zoth but couldn’t for whatever reason go ahead and end him. We had bigger fish to fry with Deathwing at the time and to stop the Hour of Twilight, though we’ll certainly be finding out more about Azshara during Legion, but it looks like once again we won’t be fighting her but her minions. Blizzard tried a deviation of this with Dragon Soul’s final two encounters being Deathwing – the only problem back then was that the first encounter was much more difficult than the second encounter (and final encounter of the expansion). But I would sincerely be interested for them to try this experiment again.

I would LOVE for Blizzard to prove us wrong by allowing Gul’dan to be the final encounter of Suramar Palace but allow him to incapacitate us and allow us to lose. Make us feel mortal again for us to realise that we can’t go headstrong into the thick of it. Let us regroup at our class halls and re-evaluate what we have to do. Will we see Archimonde or Kil’jaeden again on the Broken Isles? Or will they be villains ready for when we take the fight to Argus, if we ever do? At least for the former, if he really was killed in the mortal plane on Draenor, he’ll need time to regain his strength.

WAWK: Hellfire Citadel Part III

bastion of shadows

Moving away from orcs and the other traditional bosses we’ve come to expect from the expansion so far, we now move onto other races of Draenor that have been tempted by the Legion: The Felsworn Arakkoa and the Sargerai faction of Draenei. Most notably, we will be facing up against Shadow-Lord Iskar, Socrethar the Eternal and Tyrant Velhari in the Bastion of Shadows wing of Hellfire Citadel. Although Velhari doesn’t appear much outside of Hellfire Citadel, both Iskar and Socrethar have plenty of backstory to discuss and find out the answer to the question: “Who Are We Killing?”

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Shadow-Lord Iskar

I made a mistake last time saying that we already knew this bird from The Burning Crusade as he seemed to be a name I recognised even when we first met him in Talador and later Spires of Arak. After looking into it deeper, it turns out I was confusing him with Isfar, the Arakkoa responsible for giving you a bunch of Sethekk Halls quests back in the day. Regardless, despite being introduced for the first time in Warlords of Draenor, he appears multiple times during the questing experience as well as in the short story Apocrypha where he is the clutch-brother of High Sage Viryx, the last boss of Skyreach. As a result, he’s arguably still got the most lore behind him as a result within the Bastion of Shadows.

His story is a tragic one, starting off with picking up the pieces of Viryx due to her reckless behaviour of breaking the rules (going as far as risking getting her wings clipped and thrown from Skyreach). Unfortunately for Iskar, he kept on getting into the wrong place at the wrong time thanks to trying to keep Viryx out of trouble. Once captured after finding information derogatory against Rukhmar, his clutch-sister betrayed him by choosing Skyreach over Iskar and clipped his wings before exiling him into Sethekk Hollow. From this betrayal, he sought vengeance against Rukhmar and his Adherents throughout the Spires of Arak, culminating with the defeat of Viryx who had later become the High Sage.

However, during the events of the Spires of Arak we find that Iskar had desires of bringing Terokk back physically against the advice of Reshad (the other main Arakkoa protagonist of Spires). Instead, Terokk imbues the player with his powers to fight against Kargath Bladefist, and Iskar becomes outraged that outsiders were allowed to use arakkoa magic, and goes missing shortly after the events in Skyreach now that his ultimate goal had been completed.

The Order of the Awakened is formed after High Sage Viryx is defeated, allowing an alliance between the Outcasts and the surviving Adherents, though when their scouts go searching for Iskar, we find that he murders them. Unable to accept the balance between light and shadow, Iskar looks toward Gul’dan as the orc promises to restore his wings in return for finding the Cipher of Damnation, a spell used to imbalance the elements of Draenor and cause it to become unstable.

Once successful, Gul’dan fulfills his promise and orders Iskar to raise an army of felsworn Arakkoa, all bearing the gift bestowed upon Iskar. Knowing that his past was to seek justice against the Adherents of old, to dispel the myths about Rukhmar and the Curse of Sethe, it seems a shame to have to kill Iskar. He could have been a hero with us, but I guess once you lose the trust of those closest to you, I guess you become a little more trustworthy of those that can produce immediate results for your own selfish goals.

Socrethar

Socrethar the Eternal

A character that we did originally meet in TBC however was Socrethar. There wasn’t much character development for him back then (as was the case with most NPCs in WoW’s earlier days) but what we did know was that he wasn’t one of the original man’ari eredar that joined Kil’jaeden and Archimonde on Argus. He only joined the legion at a later date and all we knew of him was that he was once a renowned warrior of the Light and pride was his only flaw.

In the alternate universe in Warlords, he was introduced to us as Exarch Othaar, one of the five Exarchs that led the Draenei under Velen in Shadowmoon Valley. When the Alliance first arrive in Shadowmoon, Maraad requests the aid of Elodor for supplies as well as assistance against the Shadowmoon Clan of orcs. Exarch Othaar gathered the other four Exarchs together as he could not make the decision alone, but when the player meets up with them Exarch Hataaru had been murdered.

After a short investigation it was revealed that Othaar was the traitor and reveals himself to be the eredar Socrethar. After his escape he becomes the leader of the Sargerei faction of Draenei, twisted by the Burning Legion in pursuit of power, and claims Shattrath for the Legion after we liberated it from the Iron Horde. The Sunsworn, Auchenai and Sha’tari Defense team up to remove him and his forces from the city, resulting in his supposed death.

Gul’dan had other plans however. Using the holy ritual practiced by the Auchenai that immortalizes a great Draenei warrior by placing his spirit into a vigilant, Gul’dan twisted it using fel magic to bring Socrethar the Eternal to life within the upper halls of Hellfire Citadel. An interesting tidbit that when we defeat him in HFC, he mentions that the nether is consuming him. Is this what the binding was for, to cement his presence on Draenor and become full-demon? Is his soul now in the Twisting Nether to return in the future, or did we stop the binding process? I guess time will tell.

Velhari

Tyrant Velhari

The final boss of the Bastion of Shadows is a Sargerei that was, previous to 6.2, unknown within WoW. However, with her unique mechanics, I’m pretty sure this will be a fight to remember for most healers in the game. The only presence she has outside of the raid is in the 6.2 Tanaan Campaign questline, where she is protecting Gorefiend alongside her disciple Adept Vatrusta underneath Auchindoun. When confronted, Gorefiend and Velhari escape while Vatrusta falls to buy them time.

From her abilities that she uses, it was clear that she used to be a Vindicator or some other style of Paladin before accepting the fel touch. From (un)Holy Power builders such as Annihilating Strike, Tainted Shadows and Bulwark of the Tyrant, to casting them three times before using a more powerful (un)Holy Power spender such as Infernal Tempest, Font of Corruption and Gavel of the Tyrant. In addition auras and her three Guardians of Ancient Kings simulating effects that Retribution, Holy and Protection Paladins would wield, it becomes clear that Blizzard designed her as a ‘fallen paladin’, showing just how much your faith will still empower you, whether or not it becomes tainted by fel magics.

As with Socrethar she is also a demon, so it’s unknown if we truly have defeated her or if she could make a return in the future until we destroy her soul within the Nether itself.


That rounds up the Bastion of Shadows! Next time we’ll be taking a deep dive into the full-blown demonic side of Hellfire Citadel in the Destructor’s Rise wing, taking a look at the not-very-well-known Fel Lord Zakuun and Xhul’horac before discussing the Destructor himself, Mannoroth!