WAWK: Shaman Artifact Edition


Shaman seem to have gotten through the Legion pruning alright, in regards to their Elemental and Restoration specs. Enhancement is another story, where both their single target and AoE seem to have completely changed, despite still having iconic abilities such as Stormstrike and Lava Lash. Their main loss, in an ironic way because of Blizzard’s push for class fantasy, is their loss of the wealth of totems that they could place down in combat. Veteran shaman will always vividly remember their class quests to get their four elemental totems, unlocking branches of buff management to their parties that would slowly be pruned over the years to the point where they no longer have the ability to drop all four totems around them like shaman of old. Now they just throw them around the place and hope they don’t give a fellow raider concussion!

For their artifacts, they certainly get the bigger straw lorewise with links to titans, naga and one of the most famous (and oldest known in the franchise) weapons players can hold: the Doomhammer. I’m totally not biased because of the server I play on. Restoration shaman get to explore the beautiful Vashj’ir once again – though some may groan at that – while Enhancement follow the caverns of Deepholm. Elemental return to Pandaria once more to pay a visit to the Vale of Eternal Blossoms (unfortunately not fixed by the sha spillage) and go to the Temple of the White Tiger in Kun-Lai.

Introductory Quests

Some whispering winds tells you that the four winds have been sent to find you, and tells you to follow them to Thrall in Dalaran. Meeting with him, he tells you that the elders of the Earthen Ring have called an emergency council near the Maelstrom, and asks that you join him there. Head to Stormcaller Mylra at Krasus’s Landing, and she’ll take you to the Maelstrom.

After a short cutscene, you arrive at the Storm’s Eye Overlook where Nobundo will greet you and tell you that what’s left of the shaman of the Earthen Ring are in need of inspiration from the best shaman in the world: you!

Casting Lightning Bolt on the Maelstrom Pillar, Flame Shock on the Damp Campfire and healing Iain Firebeard’s gryphon, Screech, will do the job, but as soon as you do the Legion ambushed the small camp! Defeat the infernals, and Tribemother Torra will offer you her spear to take down the felbat Falthus, then you’ll jump onto the Maelstrom Pillar to boop Geth’xun off the edge into the Maelstrom. Thrall however manages to lose Doomhammer into the abyss too, and claims that his relationship with the elements has changed since his time on Draenor. As a result, he promotes you to being the leader of the Earthen Ring! He then suggests for you to take up a quest for a weapon to use against the Legion – either chasing after Doomhammer, or speaking with Rehgar or Erunak to follow their guidance.


Elemental – The Fist of Ra-den

The gladiator Rehgar knows of a weapon that can be used to harness the power of the storms. After the Pandaren Campaign, the weapons of the storm god Ra-den were discovered beneath the Throne of Thunder, where he lost them in his eternal fight against the Black Empire. It is said that the power of the artifact comes from the Highfather Aman’Thul himself, the leader of the titan Pantheon. The White Tiger Xuen now cares for them, and will only give them to one who is worthy of them – Rehgar will help you prove your worth.

Travel with him to Pandaria, to the base of the Temple of the White Tiger to meet with Xuen. He tells you to go to the Guo Lai Halls in the Vale of Eternal Blossoms and collect the edicts of stone, fire and storm, and cleansing the area of mogu spirits. When you go to collect each of the edicts, Xuen tells you a little more about the history of the artifact, about how Highkeeper Ra reigned over southern Kalimdor, and how the titan Aman’Thul bestowed upon him the power of storms and lightning within Ra’s clenched fist.

With the titan-forged sorceress Helya, Highkeeper Ra created four elemental realms to imprison the elemental lords, and embedded the key to these realms into his shield, “The Highkeeper’s Ward.” Ra walked among the elemental planes, as both their jailor and master. Later, he warred against the Black Empire, and Ra created his own army of stone to combat against them, called the mogu. Years later, they proved to be his undoing however as when they became corrupted by the curse of flesh the Highkeeper was overthrown by Lei Shen.

Xuen finishes his tale by telling you that the Thunder King could not wield the armaments of the Highkeeper as he did not have the mastery over the elements themselves. The White Tiger tells you to return to his temple for your next trial, and Rehgar is confident in yours and his ability to overcome the challenges and beat your rivals.

Your first trial is against Sigurd the Giantslayer, who is a slow and deliberate fighter who’s fairly easy to avoid his attacks. For your second trial, a test of teamwork is at stake, so you team up with Rehgar to fight against Li Li and Chen Stormstout – focus on Li Li first, interrupt her heals and just avoid Chen’s wandering keg to make the trial yours. For the final trial, of which none has ever passed apparently. Claim the Fist of Ra-den once you enter the temple of the white tiger itself, and you’ll be rooted to the ground for several seconds, until the Legion conveniently arrive to try and take the artifact from you.

Free your allies, and taking down Lord Kra’vos becomes a walk in the park. Once you take him down, Xuen congratulates you on your new weapons and tells you to go forth with his blessing and defend Azeroth, while Rehgar creates a portal to return you to your class hall.


Enhancement – Doomhammer

Definitely the most famous of the three weapons in the Shamans’ arsenal, the Doomhammer is probably the most famous weapon of any classes’ options. Originally starting as a warrior’s weapon for Orgrim Doomhammer way back in Warcraft: Orcs and Humans and has been one of the more prominent weapons since then. In Lord of the Clans, the events before Warcraft III, Doomhammer passed the Doomhammer onto Thrall and he managed to unlock its elemental capabilities, and it has been seen as a Shaman weapon ever since. We have to go into Deepholm to retrieve Doomhammer, though we have to watch out for the demon we sent down with it.

Go with Mylra to help Thrall bring Doomhammer topside. She’ll take you down on her gryphon, and Thrall claims that the weapon could be anywhere, so suggests to split up – Thrall will go to the shaman at the Temple of Earth, Mylra will head over to the Earthen at Stonehearth, and you’re tasked with going to Therazane the Stonemother herself to see if she knows where Doomhammer fell.

When you fly into the Throne, it appears that the Stonemother is in a meeting with her crystal rock giants. She says that she hasn’t seen Doomhammer, but knows where to start, but first you must help her by killing a large number of troggs until one of them talks to tell you where the artifact fell. She also asks that you free her stone drakes and reassemble Opalescent Guardians to carry the broodmother’s eggs to safety.

Finishing those three tasks, and Therazane claims that she knows where the Doomhammer is, and says that the stone dragons are able to help us in recovering it. The leader of the stone troggs is called Borlock, and the stone dragon broodmother offers to take you to him as her dragons have a score to settle with the troggs. When you kill him, he cries out that the weapon fell into the Crumbling Depths, though says that the Legion has it by now.

Return to the Throne, and you find that Thrall and Mylra have also returned, with no news. You tell them where it is, and the three of you take Therazane’s portal to retrieve it back from Geth’xun as quickly as possible. Fel blood splatters the floor, and heading down the cavern you’re met with a few waves of imps. Thrall eventually catches up, and goes on a small monologue as how the Doomhammer no longer powered the elements through it, and how it had been that way since he slayed Garrosh in Nagrand.

Fighting through some more fel corrupted shale spiders and gyreworms, Thrall continues his monologue about Doomhammer, about how it’s a symbol of hope and power. Eventually you get into the cave where Doomhammer is laying, and it appears that Geth’xun is also there to take the weapon for his masters. Mylra goes to distract the demon while you break down the earthen barriers protecting the artifact, though just as you claim it the demon strikes down Mylra. Finish off Geth’xun with your new weapon, and revive Mylra so she can take you back to the surface. Thrall carries on his melancholy, and tells you to return to the Maelstrom while he goes his own way to do some thinking. When you return, Nobundo helps you with creating your class order hall at the Heart of Azeroth, at the Maelstrom.


Restoration – Sharas’dal, Scepter of Tides

Another weapon from a famous user, Sharas’dal was the weapon of Queen Azshara 10,000 years ago before she was transformed into a naga. It is said that whoever wielded the weapon would have control over the sea and the waters of life as it swirled with the waters from the Well of Eternity. However, during the War of the Ancients, the artifact was lost when Azshara and her followers were swallowed by the sea. Erunak has long sought after the location of the scepter, and one of his shaman was close to finding it when she disappeared.

Speaking with Erunak, he will tell you that Wavespeaker Adelee had tracked the Scepter of Tides to the Ruins of Vashj’ir, but she hasn’t been heard from since. Erunak asks that you join him in finding the lost shaman and to go get the artifact. He puts you into a bubble and you travel there with him, before he gives you the “Sea Legs” buff to allow you to breathe underwater – so it’s safe even if you haven’t done the Vashj’ir entry quests! Having no access to any water mounts such as the seahorse or turtles will suck though…

Erunak asks that you find three clues to the whereabouts of the Wavespeaker in the ruins. The first clue you find is in front of a chained sea giant, Adelee’s staff, and it is attuned to the Abyssal Maw. The second clue is of a wavestone, of which she told Erunak that it could cloak one’s movements from Neptulon, allowing users such as the naga to slip into his domain undetected. You also find her journal, to bring back to Erunak for him to read it over.

It would appear that she went into the Abyssal Maw, but Erunak thinks that the trail was too easy to track and that we may be walking into a trap. However, he doesn’t care for this theory as he believes that your caliber will overcome any trials the naga may face you with.

When you enter the Throne of the Tides, you find two naga torturing a sea giant. Heal him up and defeat the naga to get him to join your side. Continue through the icy wall and fight through a few packs of makrura and naga until you find and arrive at Wavespeaker Adelee. She claims that the entire realm is a trap and that you should turn back, though Erunak quells her fears, again in his confidence in you.

After you defeat the naga hulk Kra’liss, you can take Erunak’s bubble to the second floor and you are confronted by waves of water trying to push you away. Simply walk around them and your group will follow, with Grash acting as a breakwater should you fail. Get to the end, and Lady Zithreen awaits you in the final room. Defeat her, and Sharas’dal is yours to take. Return to the Maelstrom, and Nobundo will help create your class order hall.

WAWK: Rogue Artifact Edition



Forever feared in PvP while somehow finding their way into raid teams thanks to abilities like Cloak of Shadows, rogues have been a cornerstone of WoW thanks to them being one of the base archetypes in most fantasy games. Combat rogues got a new face in Legion with their new Outlaw spec, emulating swashbuckling pirates into their fantasy. Assassination and Subtlety still use daggers as they have done, though Assassination appears to have absorbed a lot of Sub’s bleeding elements and mixed it in with its usual poisons. Subtlety on the other hand has now incorporated much more of of the rogue’s toolkit on shadowy specialisation, with the same emphasis on Shadow Dance and working with stealth as they have done for a few years now – it’s just their damage over time focuses more on shadow energies instead of bleeds now.

The most famous set of weapons that rogues get in Legion will be Assassination’s. The daggers that Gul’dan gave to Garona to kill King Llane Wrynn that decided the conclusion of the First War, it seems fitting that we now use those same blades to eventually take Gul’dan’s life at the end of the first tier. The Dreadblades are cursed pirate blades that Outlaw that constantly require its wielders to kill, or else their owner loses their soul to the blades. For Subtlety, they get to join the ranks of demon hunters to wield a demon’s own power against them – though instead of consuming the soul of a demon, they’ll just use its fangs.

Introductory Quests

A Ravenholdt courier comes up to you to deliver an urgent message for you and you alone. Reading the letter, Lord Jorach Ravenholdt tells you to go to the Hall of Shadows, in the Glorious Goods store. When you give “Red” Jack Findle the secret phrase ‘The raven calls’, the door next to you opens up and you are able to enter the rogue class order hall. When you try to enter, a rogue pops out of the shadows and is about to attack you, until he realises who you are and tells you that the Uncrowned await your arrival.

Making your way through the Hall you’ll find yourself at the bar and Elling Trias. Behind him is a torch that activates another secret door that will lead you into the Chamber of Shadows. Speak with Ravenholdt, and he invites you to join the Uncrowned and become the last Shadow – the council which aims the blades of the faction.

Once you take your seat, he explains the purpose of the Uncrowned, and tells you that the events of the Broken Shore have forced their hand and want you to spearhead the operation against the Legion, and tells you of weapons that you can use to strike down the Legion’s best. Talk with Tess Greymane, Tethys and Valeera Sanguinar to decide which blade will be yours to begin with.


Assassination – Anguish and Sorrow

The most famous weapons on the list, largely because of their wielder instead of the actual weapons themselves, they were Garona’s daggers that she used to kill King Llane Wrynn, Varian’s father during the First War. Because of the atrocities that she was forced to do under Gul’dan’s mind control, she asked Meryl Winterstorm to hide the daggers away. However, since the Legion’s return and her being a little more stable in her mind since Cataclysm, she intends to use these daggers again to kill her former master and the demons he’s brought forth to Azeroth.

Tess Greymane tells you that Garona set out to assassinate the leaders of a Legion cult a while ago, but the Uncrowned haven’t heard from her since. You’ll have to find two warlocks, one named Caden Shadowgaze at the Altar of Storms in Blasted Lands and another warlock at Raven Hill in Duskwood called Felcaller Whitley. Kill them both and search them for information.

Killing Shadowgaze will net you a coded message, but unfortunately you have no way to decode it yet. Fortunately, Whitley has a Fel Cipher that’s bound to be useful for that. When you decipher the message, you find out that someone called The Herald tells Shadowgaze that there is an ascension happening at Darkshire, and that Sister Ebonlocke will also be there with the Skull and Blood of the Innocents.

Doesn’t seem to bode well for the citizens of Darkshire, and it seems that the Night Watch has been compromised too. You’ll have to retrieve the ritual items and try to assassinate Althea Ebonlocke. You arrive at Darkshire to find most of the citizens dead, so you quickly dispatch the traitors (or sap them from a distance) and make your way, gathering the reagents and attempt to assassinate Ebonlocke, where you find that her plans are to attack Stormwind. After a moment, she will blind you and make her escape, so while you have set the cultists back by taking their reagents, you will have to leave for Stormwind, as the trace for Garona will likely lead you there.

Arriving outside the gates to Stormwind, Garona tells you that the city is too important to fall to the Legion, and that she doesn’t trust Shaw or his SI:7 agents to handle it on their own, so it’s up to us to kill the Veiled Hand cultists – out of sight too, as the guards will also kill you and Garona on sight.

Before you even enter the city however, Shaw is already at the gate to stop you, and tells you that the city is on lockdown while they deal with the Veiled Hand. Garona tells you to create a diversion by meeting with Elling Trias and setting off a smoke bomb in a busy area. While the guards are investigating the ruckus, you should be able to gather some information and act on it without the risk of heavy reinforcements.

Once you deploy the smoke bomb inside the auction house, you’ll have to rifle through the pockets of a few guards to find a coded message. When you read it, you find out that the cultists will be meeting in the Pig and Whistle Tavern in Old Town, so that’s where our next stop will be!

The door to the tavern is locked, so when you open it the cultists all greet you with their daggers to your face. When you dispatch of them, Althea Ebonlocke jumps down to deal with you herself while you and Garona try to beat the information out of her to find out where the Herald is. As you kill her, she says that the Herald is in the keep – only the most fortified place in the city!

Dodging the traps and guards with heightened senses, you find yourself in the throne room where it looks like the ritual has already taken place. Fight your way through the fel winds (fairly simple with a quick shadowstep) and you find that the Herald of the Legion is Melris Malagan. Assassinate him, and Garona arrives to congratulate you on your efforts and gifts the Kingslayers to you. Take the portal back to Dalaran, back to your order hall.


Outlaw – The Dreadblades (Fate and Fortune)

Outlaw, the rogue’s newest spec, makes use of their new swashbuckling pirate theme by going straight for a pair of cutlasses. The current wielder of them, the Dread Admiral Eliza Goreblade discovered them just after the Cataclysm not far from Booty Bay. Rumours spread that if the blades are ever stopped being fed new victims, they’ll claim their owner instead.

Fleet Admiral Tethys tells you that the Dread Admiral also stole one of his ships – the Horizon’s Edge – and currently has it anchored off the shore of Azsuna. He strikes a deal with you: help him return his ship, and the blades are yours. Meet with him in Booty Bay aboard the Crimson Veil.

Fly down and board Tethys’s ship. Tethys will explain that his plan is to take the Crimson Veil as close as he can get without being seen and disembark from there. Once ashore, you’ll board the Horizon’s Edge, bribe her mutinous crew to hand it over, and hunt down Eliza and her blades wherever she may be.

Once you get there, you find that the whole crew is cursed, but you’ll have to sneak past to get to the first mate. Wade your way through the patrols and land mines and get to the top level of the ship. Beat him up a bit and you’ll convince him to leave the area. Now that the Horizon’s Edge is in Tethys’s hands, he’ll offer you naval support while you run up ahead and confront Eliza.

When you find her, she unleashes the sea giant she has chained up to attack you. Kite him into the big red circles on the ground, as Tethys is aiming at those locations to stun and deal a bunch of damage to the giant. Going into the temple, and you find three squallshapers powering up a massive water elemental that’s constantly gushing water in a circle around the room. Slay them, and the doors to the temple’s depths open and the water elemental dissipates.

Go down into the temple’s depths, avoiding the rocks falling from the ceiling. Taking the left path will take you to a treasure that gives you a 5% damage buff, as well as another giving you some of the famed Thistle Tea. Your prize however is at the end of the right path. Kill Eliza and take her blades as your own. Escape the collapsing temple and take a flight back to Dalaran, back to your order hall.


Subtlety – Fangs of the Devourer

Subtlety are much more the magical side of the rogue class now (other than Outlaw somehow summoning a ship’s cannonfire indoors) with their specialty of the shadows. Their artifact daggers, the fangs of Sargeras’s personal hound Goremaw the Devourer, compliments the theme very well in that its bite carried a shadowy withering essence. Mephistroth crafted the fangs into daggers when the hound fell long ago, and passed them onto the eredar Akaari Shadowgore.

Every attempt on the eredar’s life has ended the same: she’s gone before the Uncrowned even arrive. Gather intel from certain contacts within Dalaran to find out what they know on Shadowgore’s whereabouts: Desmond Gravesorrow, Val’zuun and Lucian Trias.

Attempting to find Gravesorrow leaves you with a corpse and a Shadowgore Darkcaster standing over him. Deal with the intruder, and search Gravesorrow’s body for clues where you end up finding nothing. Trias also brings up nothing when you enquire about any clues he may have, but at least he’s still alive. Val’zuun in the Underbelly (wait, why is there a Man’ari Eredar in Dalaran?) tells you that Akaari is currently within the city of Dalaran itself, and he will trade you her location for a rune of portals.

Returning to Valeera, she suggests to “borrow” a rune of portals from Archmage Celindra. Dodge the traps, and return to Val’zuun, where he tells you that Akaari is in the Legerdemain Lounge. Head over there, and go upstairs to confront Akaari, where you find out it was all a ruse! Valeera suggests to head back to Val’zuun to show him what happens to people that dare cross the Uncrowned.

When you get back to the Underbelly, Sanguinar is already there about to slice him when he begs for mercy and tells you that he can take you to Akaari’s stronghold in the Twisting Nether. He says he will open a portal using the stone you provided him with earlier, and will guide you through the stronghold, but you will have to take care of Akaari yourself. You don’t trust him, but he’s the only lead you have. Take the portal to Shadowgore Citadel, and make your way across it to engage in combat with Shadowgore herself once more.

Beat her up a bit, and she stuns you and summons a Soulkeeper to imprison you within the citadel. When you wake up, you’re inside a cage, but the Soulkeeper is nearby to pickpocket, grab the key and escape. Reclaim your weapons and open the holding cell door, where you’ll be met with Xirus the inquisitor. Kill him, and find Akaari again overseeing a ritual to summon Kil’jaeden. He congratulates her on what she’s done, and imbues her with his blessing, and ordering her to dismantle Azeroth’s kingdoms from within.

Well I don’t know about you, but that’s not a good plan for us! Kill her finally once and for all (or at least until she comes back from the Nether) and take the Fangs for yourself! Escape the citadel through the portal and return to the order hall.

WAWK: Priest Artifact Edition


Well over halfway through in part 8 of our current Who Are We Killing series, we have the champions of faith, the Priest. The only class to have two healing specialisations, priests have always been flip-flopping between holy and discipline whenever the tier has made the spec overpowered in comparison to the other. Up until Legion, this trend has usually favoured discipline, but now their playstyles and theme differ so much, that we might actually see a balance between the two healing specialisations… At least in raiding content, as discipline is struggling in smaller content right now! For their weapons, discipline attempted to create a caster version of Ashbringer (that a dreadlord corrupted) and holy uses the power of the naaru to heal their allies in Legion.

Oh, and they have a shadow spec that’s continuing its Lovecraftian theme of surrendering to madness and the will of the Old Gods, while using a weapon that is truly of the void nature.

Introductory Quests

A hooded priestess alerts you in Dalaran to go meet with her leader at Faol’s Rest in Tirisfal Glades. Despite everything being all shady and mysterious, you decide to follow this priest’s directions and head into what could end up being a trap to find many hooded priests and someone named Calia (spoiler, Arthas Menethil’s sister) and Alonsus Faol – the latter being the founder of the Church of the Holy Light and responsible for the creation of all paladins. Unfortunately he seems a little worse off these days as an undead, but at least he’s no longer a mindless Scourge!

He claims that priests of all denominations need to work together in order to fight against the Legion, and he nominates you to be the leader of them all. It is here that he asks you which artifact to focus on to begin with: Light’s Wrath, T’uure or Xal’atath.


Discipline – Light’s Wrath

After the success of the Ashbringer, fanatical Scarlet Crusaders attempted to recreate a second Ashbringer – only this time in the form of a staff. A nathrezim infiltrated the order however, and caused the ritual to fail in a giant fiery explosion. As a result, the damaged staff’s power proved nearly uncontrollable, so the Kirin Tor locked the staff away in fear of the damage it could cause. Sounds like a safe weapon for us to use, we’ll be ranged Retridins in no time!

Faol advises us to go to Kalec in the Violet Citadel to find out where the Kirin Tor hid Light’s Wrath, and as it turns out the power was hidden within the Nexus Vault in Coldarra. He warns that the Nexus hasn’t really been visited since the disbanding of the blue dragonflight, so suggests to find some intel on Coldarra at the Blue Dragonshrine in Dragonblight. This sounds familiar to the Arcane questline if you’ve been reading the previous series.

When you get there, you find the area filled with void beings so you have to find clues as to what happened here. Ethereal portals, void-tainted blades on the corpses of focus wizards and void siphons placed where void energy was released when Malygos forced Azeroth’s ley lines into the Twisting Nether are all clues as to what’s happened at the shrine, before finding an ethereal communication device at the south-eastern corner of the shrine. It appears that to find out more we’re going to have to turn the device on!

Turning it on causes Nexus-Prince Bilaal to appear and tell you that you’re too late, that the powers within the Nexus Vault already widen the breach into the Twisting Nether, and that the Ethereum (remember these guys from TBC?) will be able to use this power to become void creatures themselves. Kalec tells you to scout out a few key locations in Coldarra and report back to him what you find.

The Ethereum have altered the Surge Needles and are tapping into the void energy caused by a rift that’s created underneath them, shielding the Nexus foundations, and inspecting the nexus building itself tells Kalec that the energy from Aluneth appears to be breaking free from the weakened vault. He formulates a plan to use the altered Surge Needles against the Ethereum. To begin with, you need to empower yourself with the unstable arcane energy around the foundation of the Nexus by either defeating the arcane aberrants around the area or siphoning the breaches of arcane energy.

Once you infuse yourself with enough energy, you turn into a disco ball of light, Kalec tells you to unleash that energy on the focused void underneath all three of the Surge Needles. When you do, it is Azuregos of all blue dragons senses your presence within Coldarra, and Kalec asks that you put an end to the ethereals within the vault and claim Aluneth for yourself, to free Azuregos from their grip.

When you enter, Azuregos tells you that the Ethereum have stolen anything of worth, and tells you to take the fight to them instead of taking the treasures straight from him. Nothing is ever simple these days, is it? Defeating the scions of fire, ice and magic releases Azuregos from the trap and will aid you in getting to the vault. Making your way through the Nexus, it becomes apparent that Light’s Wrath is no longer fully contained and there are series of traps around the halls that would be harmful toward you if you happened to step in them. Levitating over holy fire flood and avoiding the explosions will make light work of the instability as you fight your way through the Nexus.

When you reach the Librarium, Azuregos claims that Malygos broke the entrance to the vault when he breached the Twisting Nether during the Nexus Wars. Before you can continue to find another way into the vault, Judgement’s Flame appears and tries to kill you. Mind control him to make him kill himself. After dealing with that, you continue through the Nexus to find another way into the vault – through the rift.

Since you last came here, it seems that the Ethereum have done some internal decorating by removing the bridge to the rift, so you ride atop Azuregos to make your way over to Nexus-Prince Bilaal, who has turned himself into a void revenant – similar to Xhul’horac in Hellfire Citadel’s void version. Once you defeat him, Azuregos can open a portal to the Nexus Vault and explains to you that you can only leave the vault with the weapon, and you must first gain control over it.

Simply walk up to it on its plinth and start the 20sec channel on the weapon. The weapon will try to kill you but all you have to do is keep yourself alive through non-Atonement means, and Light’s Wrath will suddenly become friendly to you, allowing you to take it into your arsenal.

When you return to the Nexus, Azuregos congratulates you on acquiring the staff, thanks you for freeing him, and tells you that he will secure the Nexus to ensure it doesn’t fall into the wrong hands again. When you are done, he provides you with a portal back to Dalaran to notify Kalec of what’s happened, before you return to Alonsus Faol once again, this time in Dalaran, to set up your class hall.


Holy – T’uure, Beacon of the Naaru

Holy Priests get to use the raw power of the Light in their weapon, in the form of an ancient beacon crystal gifted to the draenei in eons past by the naaru. The crystal was unfortunately lost on a Legion-invaded world and hasn’t been seen since, up until a rumour that’s spreading around involves a soldier in Dalaran having seen the lost crystal in possession of the Legion.

Vindicator Boros is in Dalaran currently tending to the wounded soldier, and most treatment methods are being resisted. In his delirium, he mentions the lost crystal, so Faol asks that you return to Dalaran to heal him up and try to find any clues to where T’uure could be recovered.

Head to the first aid store, and when you dispel the magic effect on the soldier, a bit of fel tainted blood is released and attacks you. Killing it will cause the soldier, Defender Barrem, to get up and run out of the store. Chasing him down, you ask him about T’uure, and he says that his cellmate in the demon world he was held on mentions that she saw the crystal, but didn’t say a lot else. It’s time for us to find this cellmate named Alora to find the next clue!

When Barrem and Alora escaped the Legion world, they attempted to run to safety but Alora tripped, and the Legion dragged her back to the prison world. Barrem asks that you help free her, and Vindicator Boros offers his aid in this quest. In a short flight to Darkstone Isle, you find a Niskaran Executioner attempting to break Alora, though even when you defeat the demon, the draenei appears to have not made it. Fortunately, it appears that players’ resurrection abilities are canon, as you can revive her to get her to tell you everything she knows.

In your conversation, you find out that a man’ari eredar named Lady Calindris was carrying a staff of darkened crystal, seemingly corrupted by the demon. She tells you that you must get it back and restore it to its pure form, but before you can continue to find out where to find this man’ari, an inquisitor interrupts your converstaion and tries to take you away to the demon world. Fortunately, the demon hunter Jace Darkweaver saves you, Boros and Alora. It appears that Jace is also hunting the demon wielding T’uure, and makes a deal that you can take her weapon in return for you watching his back as he consumed her soul.

Going through the portal at the top of the hill, you find yourself on Niskara, with Boros already injured. Heal him up, then aid Jace attack Commander Xovoth and destroy the anchoring crystal. Up ahead, you find another prisoner to free, and Bo’ja the troll mage joins your team to help defeat Captain Naranoth. Bo’ja tells you that she’ll join you in killing Calindris. Opening the doors next to you, you’re ambushed by a pack of fel bats, before you encounter Lady Calindris herself.

After a short fight where your holy attacks also help purify the staff and ends up burning the demon alive, T’uure is yours to take! Jace and Boros have a fun interaction between light and darkness, and the troll has enough and makes a portal to get out of there. Take the portal, and you find yourself back in Dalaran, where you can set up your order hall.


Shadow – Xal’atath, Blade of the Black Empire

Shadow priests have always had a mysterious story behind where and what they get their magic from, at least during the earlier stages of the game. They shared similar abilities that the minions of the Old Gods used, but at the time most people assumed it was Blizzard just reusing art assets. As the game progressed, it became more and more apparent that shadow priests are nearly as, if not more dangerous, than warlocks and demon hunters when it comes to toying with forbidden magics.

With Xal’atath and the new talents introduced in Legion, any mystery on the link is now wide out in the open. Your shadowy raiders are actually using the primordial Lovecraftian powers of the world, and their weapon was made from the claw of an Old God eons ago. Dark priests have used it for sacrifices, and the weapon has been hidden away ever since. Any time it has surfaced, it was always associated with horrific ritual or disaster. In true shadowpriest theme, the weapon has a will of its own, using powerful void energies and mind magics to warp everything around it for some nefarious purpose. It also whispers you. Who needs friends when you have Xal’atath?

Faol tells you that Moira Bronzebeard has a double agent within the Twilight’s Hammer, and says that a new leader is rising and plans to cement his ascension using the artifact. We are going to have to stop the ritual and seize the weapon for ourselves. The ritual is close by, at Tyr’s Fall in northwestern Tirisfal Glades. You’ll notice if you’ve done the Arms or Holy artifact lines that the camp you go to is the same, just this time it’s full of Twilight’s Hammer cultists. It seems that in the trio of events Shadowpriests are the ones first to the party! Find three clues to learn of the Shadow Deacon and his plans for ascension.

Enter the tomb in the lake, and you’ll be met with two Shadowcasters protecting the tomb. Shadowlord Slaghammer comes out from the shadows and assists you in taking down the two Twilight cultists, and subsequently takes down the barrier protecting the door to the tomb. When you go into the entrance of the tomb itself, you find that the cultists are suppressing Tyr’s wards so that the Deacon can do his work uninterrupted. Kill them, and kill the fleshy Old God minions from the wards that spawn… Before you find that a trap was set in case that happens.

Quickly deal with the Amassing Darkness, and a couple more cultists come up from the prison to try and stop you. Going into the prison chambers you find another cultist, and more tentacles than a hentai comic in your way. Fortunately you can mass dispel to get rid of them all, but even Mind Sear will remove a lot of them with ease.

When you finally get into the prison, you find that the Shadow Deacon is none other than Bishop Farthing! Seems that the Church of the Holy Light really was corrupt once Faol left to go north. Deal with the faceless guardian and corrupted, while Slaghammer goes to deal with invading cultists from behind, before dealing with Farthing himself. When you get him low health, Xal’atath relinquishes itself from Farthing’s grasp, and kills him for you. The blade tells you that it will aid you for now as it sees you and it (though a female voice…) doing great things together.

The blade can tell that you’re eager to feast on the fallen titan’s minions, but first you must consume the essence of Zakajz, the fallen C’Thraxxi that the Twilight’s Hammer was trying to restore. Seems a little weird for Xal’atath to go against an Old God general like that instead of trying to convince you to join the Black Empire, but it might be playing the long game…

Return to Faol in Dalaran, and he and Velen will aid you in starting your class order hall.