Well over halfway through in part 8 of our current Who Are We Killing series, we have the champions of faith, the Priest. The only class to have two healing specialisations, priests have always been flip-flopping between holy and discipline whenever the tier has made the spec overpowered in comparison to the other. Up until Legion, this trend has usually favoured discipline, but now their playstyles and theme differ so much, that we might actually see a balance between the two healing specialisations… At least in raiding content, as discipline is struggling in smaller content right now! For their weapons, discipline attempted to create a caster version of Ashbringer (that a dreadlord corrupted) and holy uses the power of the naaru to heal their allies in Legion.
Oh, and they have a shadow spec that’s continuing its Lovecraftian theme of surrendering to madness and the will of the Old Gods, while using a weapon that is truly of the void nature.
A hooded priestess alerts you in Dalaran to go meet with her leader at Faol’s Rest in Tirisfal Glades. Despite everything being all shady and mysterious, you decide to follow this priest’s directions and head into what could end up being a trap to find many hooded priests and someone named Calia (spoiler, Arthas Menethil’s sister) and Alonsus Faol – the latter being the founder of the Church of the Holy Light and responsible for the creation of all paladins. Unfortunately he seems a little worse off these days as an undead, but at least he’s no longer a mindless Scourge!
He claims that priests of all denominations need to work together in order to fight against the Legion, and he nominates you to be the leader of them all. It is here that he asks you which artifact to focus on to begin with: Light’s Wrath, T’uure or Xal’atath.
Discipline – Light’s Wrath
After the success of the Ashbringer, fanatical Scarlet Crusaders attempted to recreate a second Ashbringer – only this time in the form of a staff. A nathrezim infiltrated the order however, and caused the ritual to fail in a giant fiery explosion. As a result, the damaged staff’s power proved nearly uncontrollable, so the Kirin Tor locked the staff away in fear of the damage it could cause. Sounds like a safe weapon for us to use, we’ll be ranged Retridins in no time!
Faol advises us to go to Kalec in the Violet Citadel to find out where the Kirin Tor hid Light’s Wrath, and as it turns out the power was hidden within the Nexus Vault in Coldarra. He warns that the Nexus hasn’t really been visited since the disbanding of the blue dragonflight, so suggests to find some intel on Coldarra at the Blue Dragonshrine in Dragonblight. This sounds familiar to the Arcane questline if you’ve been reading the previous series.
When you get there, you find the area filled with void beings so you have to find clues as to what happened here. Ethereal portals, void-tainted blades on the corpses of focus wizards and void siphons placed where void energy was released when Malygos forced Azeroth’s ley lines into the Twisting Nether are all clues as to what’s happened at the shrine, before finding an ethereal communication device at the south-eastern corner of the shrine. It appears that to find out more we’re going to have to turn the device on!
Turning it on causes Nexus-Prince Bilaal to appear and tell you that you’re too late, that the powers within the Nexus Vault already widen the breach into the Twisting Nether, and that the Ethereum (remember these guys from TBC?) will be able to use this power to become void creatures themselves. Kalec tells you to scout out a few key locations in Coldarra and report back to him what you find.
The Ethereum have altered the Surge Needles and are tapping into the void energy caused by a rift that’s created underneath them, shielding the Nexus foundations, and inspecting the nexus building itself tells Kalec that the energy from Aluneth appears to be breaking free from the weakened vault. He formulates a plan to use the altered Surge Needles against the Ethereum. To begin with, you need to empower yourself with the unstable arcane energy around the foundation of the Nexus by either defeating the arcane aberrants around the area or siphoning the breaches of arcane energy.
Once you infuse yourself with enough energy, you turn into a disco ball of light, Kalec tells you to unleash that energy on the focused void underneath all three of the Surge Needles. When you do, it is Azuregos of all blue dragons senses your presence within Coldarra, and Kalec asks that you put an end to the ethereals within the vault and claim Aluneth for yourself, to free Azuregos from their grip.
When you enter, Azuregos tells you that the Ethereum have stolen anything of worth, and tells you to take the fight to them instead of taking the treasures straight from him. Nothing is ever simple these days, is it? Defeating the scions of fire, ice and magic releases Azuregos from the trap and will aid you in getting to the vault. Making your way through the Nexus, it becomes apparent that Light’s Wrath is no longer fully contained and there are series of traps around the halls that would be harmful toward you if you happened to step in them. Levitating over holy fire flood and avoiding the explosions will make light work of the instability as you fight your way through the Nexus.
When you reach the Librarium, Azuregos claims that Malygos broke the entrance to the vault when he breached the Twisting Nether during the Nexus Wars. Before you can continue to find another way into the vault, Judgement’s Flame appears and tries to kill you. Mind control him to make him kill himself. After dealing with that, you continue through the Nexus to find another way into the vault – through the rift.
Since you last came here, it seems that the Ethereum have done some internal decorating by removing the bridge to the rift, so you ride atop Azuregos to make your way over to Nexus-Prince Bilaal, who has turned himself into a void revenant – similar to Xhul’horac in Hellfire Citadel’s void version. Once you defeat him, Azuregos can open a portal to the Nexus Vault and explains to you that you can only leave the vault with the weapon, and you must first gain control over it.
Simply walk up to it on its plinth and start the 20sec channel on the weapon. The weapon will try to kill you but all you have to do is keep yourself alive through non-Atonement means, and Light’s Wrath will suddenly become friendly to you, allowing you to take it into your arsenal.
When you return to the Nexus, Azuregos congratulates you on acquiring the staff, thanks you for freeing him, and tells you that he will secure the Nexus to ensure it doesn’t fall into the wrong hands again. When you are done, he provides you with a portal back to Dalaran to notify Kalec of what’s happened, before you return to Alonsus Faol once again, this time in Dalaran, to set up your class hall.
Holy – T’uure, Beacon of the Naaru
Holy Priests get to use the raw power of the Light in their weapon, in the form of an ancient beacon crystal gifted to the draenei in eons past by the naaru. The crystal was unfortunately lost on a Legion-invaded world and hasn’t been seen since, up until a rumour that’s spreading around involves a soldier in Dalaran having seen the lost crystal in possession of the Legion.
Vindicator Boros is in Dalaran currently tending to the wounded soldier, and most treatment methods are being resisted. In his delirium, he mentions the lost crystal, so Faol asks that you return to Dalaran to heal him up and try to find any clues to where T’uure could be recovered.
Head to the first aid store, and when you dispel the magic effect on the soldier, a bit of fel tainted blood is released and attacks you. Killing it will cause the soldier, Defender Barrem, to get up and run out of the store. Chasing him down, you ask him about T’uure, and he says that his cellmate in the demon world he was held on mentions that she saw the crystal, but didn’t say a lot else. It’s time for us to find this cellmate named Alora to find the next clue!
When Barrem and Alora escaped the Legion world, they attempted to run to safety but Alora tripped, and the Legion dragged her back to the prison world. Barrem asks that you help free her, and Vindicator Boros offers his aid in this quest. In a short flight to Darkstone Isle, you find a Niskaran Executioner attempting to break Alora, though even when you defeat the demon, the draenei appears to have not made it. Fortunately, it appears that players’ resurrection abilities are canon, as you can revive her to get her to tell you everything she knows.
In your conversation, you find out that a man’ari eredar named Lady Calindris was carrying a staff of darkened crystal, seemingly corrupted by the demon. She tells you that you must get it back and restore it to its pure form, but before you can continue to find out where to find this man’ari, an inquisitor interrupts your converstaion and tries to take you away to the demon world. Fortunately, the demon hunter Jace Darkweaver saves you, Boros and Alora. It appears that Jace is also hunting the demon wielding T’uure, and makes a deal that you can take her weapon in return for you watching his back as he consumed her soul.
Going through the portal at the top of the hill, you find yourself on Niskara, with Boros already injured. Heal him up, then aid Jace attack Commander Xovoth and destroy the anchoring crystal. Up ahead, you find another prisoner to free, and Bo’ja the troll mage joins your team to help defeat Captain Naranoth. Bo’ja tells you that she’ll join you in killing Calindris. Opening the doors next to you, you’re ambushed by a pack of fel bats, before you encounter Lady Calindris herself.
After a short fight where your holy attacks also help purify the staff and ends up burning the demon alive, T’uure is yours to take! Jace and Boros have a fun interaction between light and darkness, and the troll has enough and makes a portal to get out of there. Take the portal, and you find yourself back in Dalaran, where you can set up your order hall.
Shadow – Xal’atath, Blade of the Black Empire
Shadow priests have always had a mysterious story behind where and what they get their magic from, at least during the earlier stages of the game. They shared similar abilities that the minions of the Old Gods used, but at the time most people assumed it was Blizzard just reusing art assets. As the game progressed, it became more and more apparent that shadow priests are nearly as, if not more dangerous, than warlocks and demon hunters when it comes to toying with forbidden magics.
With Xal’atath and the new talents introduced in Legion, any mystery on the link is now wide out in the open. Your shadowy raiders are actually using the primordial Lovecraftian powers of the world, and their weapon was made from the claw of an Old God eons ago. Dark priests have used it for sacrifices, and the weapon has been hidden away ever since. Any time it has surfaced, it was always associated with horrific ritual or disaster. In true shadowpriest theme, the weapon has a will of its own, using powerful void energies and mind magics to warp everything around it for some nefarious purpose. It also whispers you. Who needs friends when you have Xal’atath?
Faol tells you that Moira Bronzebeard has a double agent within the Twilight’s Hammer, and says that a new leader is rising and plans to cement his ascension using the artifact. We are going to have to stop the ritual and seize the weapon for ourselves. The ritual is close by, at Tyr’s Fall in northwestern Tirisfal Glades. You’ll notice if you’ve done the Arms or Holy artifact lines that the camp you go to is the same, just this time it’s full of Twilight’s Hammer cultists. It seems that in the trio of events Shadowpriests are the ones first to the party! Find three clues to learn of the Shadow Deacon and his plans for ascension.
Enter the tomb in the lake, and you’ll be met with two Shadowcasters protecting the tomb. Shadowlord Slaghammer comes out from the shadows and assists you in taking down the two Twilight cultists, and subsequently takes down the barrier protecting the door to the tomb. When you go into the entrance of the tomb itself, you find that the cultists are suppressing Tyr’s wards so that the Deacon can do his work uninterrupted. Kill them, and kill the fleshy Old God minions from the wards that spawn… Before you find that a trap was set in case that happens.
Quickly deal with the Amassing Darkness, and a couple more cultists come up from the prison to try and stop you. Going into the prison chambers you find another cultist, and more tentacles than a hentai comic in your way. Fortunately you can mass dispel to get rid of them all, but even Mind Sear will remove a lot of them with ease.
When you finally get into the prison, you find that the Shadow Deacon is none other than Bishop Farthing! Seems that the Church of the Holy Light really was corrupt once Faol left to go north. Deal with the faceless guardian and corrupted, while Slaghammer goes to deal with invading cultists from behind, before dealing with Farthing himself. When you get him low health, Xal’atath relinquishes itself from Farthing’s grasp, and kills him for you. The blade tells you that it will aid you for now as it sees you and it (though a female voice…) doing great things together.
The blade can tell that you’re eager to feast on the fallen titan’s minions, but first you must consume the essence of Zakajz, the fallen C’Thraxxi that the Twilight’s Hammer was trying to restore. Seems a little weird for Xal’atath to go against an Old God general like that instead of trying to convince you to join the Black Empire, but it might be playing the long game…
Return to Faol in Dalaran, and he and Velen will aid you in starting your class order hall.