RL PoV: Siege of Orgrimmar


Siege of Orgrimmar, as if you haven’t seen enough about it yet. At the end of the week after 4 raid nights we’re 12/14 normal.

I have been looking forward to a new ICC-like instance, actually raiding the instance and even though the first couple of bosses seem completely unrelated, actually going into Orgrimmar and raiding the instance in its purest form, going in and killing the Horde in the city, storming up to Garrosh, having some RP in there between the alliance and the horde. It does give me an ICC feeling and I like it a lot.

Now to avoid the one-tanking as we saw happening a lot in ToT most fights seem rather similar for tanks, there is a frontal cone debuff which requires a switch. A bit disappointed with that in all honesty, it’s almost a standard now. But that said the fights are made interesting enough to work with that.

I can’t say anything about the instance other then it is very well tuned. People who have been killing ToT heroic completely and have 550 iLvl find it easy, where people who only did ToT normal have a hard time getting through half the instance atm.

Where the first 4 – 6 bosses are easy to blast trough at our iLvl, from there on it starts to get progressively harder up until the moment where Siegecrafter Blackfuse, the 12th boss, was a very hard challenge due to our tanks just taking almost unhealable damage.


The fights in SoO vary a lot, you have to heal friendly adds on Immerseus in a massive room where every healer will only ever be in range of 3 or 4 people at once even. Norushen requires your players to go into a different realm and complete trials on their own in order to get the boss down. Galakras is a fight that requires your raid to split in two for half of it and then function as one oiled machine in the second phase, which, I will admit was challenging. Malkorok is a fight on which people can not be healed, instead your healers will have to top off a shield in the same way they had to do on Tortos HC, and they will not be able to be healed up once they lose health. Spoils will actually require your raid to split up in two 5 man parties and act on their own while timing is essential. And Thok being a dragon fight but then with a Raptor. It’s been a while since we’ve seen a proper dragon with a frontal cone, tail lash etc. Which was nice to see again. Fixates on random people requiring the whole raid to have good awareness and move.  And last Blackfuse which allows you inside of his machines, you will have to go onto the Assembly Line to make sure that some devices don’t get crafted.

Altogether even though there are so many bosses in there I don’t feel like they have held back on creativity. This raid requires your group to all be good though, often you will have to split of one or two people to do something on their own, or split your raid in two. There is a lot of pressure on your healers, tanks (on the later fights) though not as much on your dps which, still is, the majority of your raid.

All together I have really enjoyed the instance so far and I am really looking forward to facing the Klaxxi and Garrosh next week. How do you feel?

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